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Volumn , Issue , 2000, Pages 19-20

Skills and preferences: Learning from the Nintendo generation

Author keywords

[No Author keywords available]

Indexed keywords

CURRENT PROFILE; GAME CONCEPT; NINTENDO; PEDAGOGICAL AGENTS; TECHNICAL EXPERTISE;

EID: 84893577277     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/IWALT.2000.890555     Document Type: Conference Paper
Times cited : (2)

References (10)
  • 3
    • 0041485799 scopus 로고    scopus 로고
    • Teaching the nintendo generation
    • Howard, S. (Ed), UCL Press London, Bristol, Pa
    • Green, B., Reid, J., &Bigum, C. (1998) 'Teaching the Nintendo generation', in Howard, S. (Ed), Wired UD: young people and the electronic media. UCL Press London, Bristol, Pa. pp.19-41.
    • (1998) Wired UD: Young People and the Electronic Media , pp. 19-41
    • Green, B.1    Reid, J.2    Bigum, C.3
  • 7
    • 84893626474 scopus 로고    scopus 로고
    • Engaging learning
    • (2000, March 291h)
    • Quinn, C. (1997) 'Engaging Learning.' IT Forum Paper Online. Available: http://itech 1.coe.uga.edu/itforum/paper18/ paperl8.html (2000, March 291h).
    • (1997) IT Forum Paper Online
    • Quinn, C.1
  • 10
    • 84893632827 scopus 로고
    • ( 2000, April 51h)
    • Wark, M. (1 994) 'The Video Game As Emergent Media Form.' Online. Available: http://www.mcs.mq.edu.au/Staff/ mwark/warchivelMia/mia-video-games. html( 2000, April 51h).
    • (1994) The Video Game As Emergent Media Form
    • Wark, M.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.