-
1
-
-
84875765623
-
Using active video games for physical activity promotion: A systematic review of the current state of research
-
April
-
W. Peng, J. C. Crouse, and J.-H. Lin, "Using active video games for physical activity promotion: A systematic review of the current state of research," Health Edu. & Behavior, vol. 40, pp. 171-192, April 2013.
-
(2013)
Health Edu. & Behavior
, vol.40
, pp. 171-192
-
-
Peng, W.1
Crouse, J.C.2
Lin, J.-H.3
-
2
-
-
72449186564
-
Swan boat: Pervasive social game to enhance treadmill running
-
Oct.
-
M. Ahn, S. P. Choe, S. Kwon, B. Park, T. Park, S. Cho, J. Park, Y. Rhee, and J. Song, "Swan boat: pervasive social game to enhance treadmill running," Proc. ACM Multimedia, pp. 997-998, Oct. 2009.
-
(2009)
Proc. ACM Multimedia
, pp. 997-998
-
-
Ahn, M.1
Choe, S.P.2
Kwon, S.3
Park, B.4
Park, T.5
Cho, S.6
Park, J.7
Rhee, Y.8
Song, J.9
-
3
-
-
84873126895
-
Novel approaches to obesity prevention: Effects of game enjoyment and game type on energy expenditure in active video games
-
July
-
E. J. Lyons, D. F. Tate, S. E. Komoski, P. M. Carr, and D. S. Ward, "Novel approaches to obesity prevention: Effects of game enjoyment and game type on energy expenditure in active video games," J. Diabetes Sci Technol., vol. 6, no. 4, pp. 839-848, July 2012.
-
(2012)
J. Diabetes Sci Technol.
, vol.6
, Issue.4
, pp. 839-848
-
-
Lyons, E.J.1
Tate, D.F.2
Komoski, S.E.3
Carr, P.M.4
Ward, D.S.5
-
4
-
-
84862093352
-
Balancing exertion experiences
-
May
-
F. Mueller, F. Vetere, M. R. Gibbs, D. Edge, S. Agamanolis, J. G. Sheridan, and J. Heer, "Balancing exertion experiences," Proc. ACM CHI, pp. 1853-1862, May 2012.
-
(2012)
Proc. ACM CHI
, pp. 1853-1862
-
-
Mueller, F.1
Vetere, F.2
Gibbs, M.R.3
Edge, D.4
Agamanolis, S.5
Sheridan, J.G.6
Heer, J.7
-
5
-
-
84873192214
-
Motivating effects of cooperative exergame play for overweight and obese adolescents
-
July
-
A. E. Staiano, A. A. Abraham, and S. L. Calvert, "Motivating effects of cooperative exergame play for overweight and obese adolescents," J. Diabetes Sci Technol., vol. 6, no. 4, pp. 812-819, July 2012.
-
(2012)
J. Diabetes Sci Technol.
, vol.6
, Issue.4
, pp. 812-819
-
-
Staiano, A.E.1
Abraham, A.A.2
Calvert, S.L.3
-
7
-
-
70449885970
-
Heart rate control of exercise video games
-
May
-
T. Stach, T.C. Nicholas Graham, J. Yim, and R.E. Rhodes, "Heart rate control of exercise video games," Proc. Graphics Interface, pp. 125-132, May 2009.
-
(2009)
Proc. Graphics Interface
, pp. 125-132
-
-
Stach, T.1
Nicholas Graham, T.C.2
Yim, J.3
Rhodes, R.E.4
-
8
-
-
84856112648
-
Neuroscience and simulation interface for adaptive assessment in serious games
-
Nov.
-
T. D. Parsons and J. Reinebold, "Neuroscience and simulation interface for adaptive assessment in serious games," IEEE Int'l Games Innovation Conference (IGIC), pp. 93-96, Nov. 2011.
-
(2011)
IEEE Int'l Games Innovation Conference (IGIC)
, pp. 93-96
-
-
Parsons, T.D.1
Reinebold, J.2
-
9
-
-
65449131261
-
TripleBeat: Enhancing exercise performance with persuasion
-
R. de Oliveira and N. Oliver, "TripleBeat: Enhancing exercise performance with persuasion," ACM MobileHCI, pp. 255-264, 2008.
-
(2008)
ACM MobileHCI
, pp. 255-264
-
-
De Oliveira, R.1
Oliver, N.2
-
10
-
-
84862952081
-
Dancing game by digital textile sensor, accelerometer and gyroscope
-
Nov.
-
C.-M. Yang, J.-S. Hu, C.-W. Yang, C.-C. Wu, and N. Chu, "Dancing game by digital textile sensor, accelerometer and gyroscope," IEEE Int'l Games Innovation Conference (IGIC), pp. 121-123, Nov. 2011.
-
(2011)
IEEE Int'l Games Innovation Conference (IGIC)
, pp. 121-123
-
-
Yang, C.-M.1
Hu, J.-S.2
Yang, C.-W.3
Wu, C.-C.4
Chu, N.5
|