메뉴 건너뛰기




Volumn 937, Issue , 2012, Pages

UrbanMatch - linking and improving smart cities data

Author keywords

[No Author keywords available]

Indexed keywords

BUSINESS MODELING; GEOGRAPHIC INFORMATION; HUMAN COMPUTATION; INTERACTION PARADIGM; LINKED DATA APPLICATIONS; MOBILE GAMING; URBAN ENVIRONMENTS; VALUE PROPOSITION;

EID: 84893165553     PISSN: 16130073     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (5)

References (25)
  • 6
    • 84870509891 scopus 로고    scopus 로고
    • Social computing - how networks erode institutional power, and what to do about it
    • C. Charron, J. Favier, and C. Li. Social Computing - How Networks Erode Institutional Power, And What to Do About It. Forrester Research, 2006.
    • (2006) Forrester Research
    • Charron, C.1    Favier, J.2    Li., C.3
  • 7
    • 77956800514 scopus 로고    scopus 로고
    • The experience of realizing a semantic web urban computing application
    • E. Della Valle, I. Celino, and D. Dell'Aglio. The Experience of Realizing a Semantic Web Urban Computing Application. Transactions in GIS, 14(2), 2010.
    • (2010) Transactions in GIS , vol.14 , Issue.2
    • Valle, E.D.1    Celino, I.2    Dell'aglio, D.3
  • 11
    • 84885337033 scopus 로고    scopus 로고
    • Game design workshop, a playcentric approach to creating innovative games
    • Morgan Kaufmann
    • T. Fullerton. Game Design Workshop, A Playcentric Approach to Creating Innovative Games. Gama Network Series. Morgan Kaufmann, 2008.
    • (2008) Gama Network Series
    • Fullerton, T.1
  • 12
    • 84876378698 scopus 로고    scopus 로고
    • Using sparql and spin for data quality management on the semantic web
    • C. Fürber and M. Hepp. Using SPARQL and SPIN for Data Quality Management on the Semantic Web. In BIS, pages 35-46, 2010.
    • (2010) BIS , pp. 35-46
    • Fürber, C.1    Hepp, M.2
  • 13
    • 84893172465 scopus 로고    scopus 로고
    • Towards a vocabulary for data quality management in semantic web architectures
    • March
    • C. Fürber and M. Hepp. Towards a Vocabulary for Data Quality Management in Semantic Web Architectures. In Proceedings of LWDM Workshop 2011, March 2011.
    • (2011) Proceedings of LWDM Workshop 2011
    • Fürber, C.1    Hepp, M.2
  • 14
    • 85046448768 scopus 로고    scopus 로고
    • Linked data: Evolving the web into a global data space
    • Morgan & Claypool
    • T. Heath and C. Bizer. Linked Data: Evolving the Web into a Global Data Space. Synthesis Lectures on the Semantic Web. Morgan & Claypool, 2011.
    • (2011) Synthesis Lectures on the Semantic Web
    • Heath, T.1    Bizer, C.2
  • 16
    • 27944471450 scopus 로고    scopus 로고
    • Developing a framework for assessing information quality on the world wide web
    • S. A. Knight and J. Burn. Developing a framework for assessing information quality on the World Wide Web. Informing Science, 8, 2005.
    • (2005) Informing Science , vol.8
    • Knight, S.A.1    Burn, J.2
  • 18
    • 0345421788 scopus 로고    scopus 로고
    • Assessment methods for information quality criteria
    • B. D. Klein and D. F. Rossin, editors, MIT
    • F. Naumann and C. Rolker. Assessment Methods for Information Quality Criteria. In B. D. Klein and D. F. Rossin, editors, IQ. MIT, 2000.
    • (2000) IQ
    • Naumann, F.1    Rolker, C.2
  • 21
    • 44449148776 scopus 로고    scopus 로고
    • Games with a purpose for the semantic web
    • K. Siorpaes and M. Hepp. Games with a Purpose for the Semantic Web. Intelligent Systems, 23:50-60, 2008.
    • (2008) Intelligent Systems , vol.23 , pp. 50-60
    • Siorpaes, K.1    Hepp, M.2
  • 22
    • 78650971150 scopus 로고    scopus 로고
    • Human intelligence in the process of semantic content creation
    • K. Siorpaes and E. Simperl. Human Intelligence in the Process of Semantic Content Creation. World Wide Web, 13(1-2), 2010.
    • (2010) World Wide Web , vol.13 , Issue.1-2
    • Siorpaes, K.1    Simperl, E.2
  • 23
    • 33745255765 scopus 로고    scopus 로고
    • Gameow: A model for evaluating player enjoyment in games
    • P. Sweetser and P. Wyeth. Gameow: a model for evaluating player enjoyment in games. Computers in Entertainment, 3(3):3, 2005.
    • (2005) Computers in Entertainment , vol.3 , Issue.3 , pp. 3
    • Sweetser, P.1    Wyeth, P.2
  • 24
    • 34247540250 scopus 로고    scopus 로고
    • Games with a purpose
    • L. von Ahn. Games with a Purpose. IEEE Computer, 39(6):92-94, 2006.
    • (2006) IEEE Computer , vol.39 , Issue.6 , pp. 92-94
    • Ahn, L.V.1
  • 25
    • 52649093789 scopus 로고    scopus 로고
    • Human computation
    • G. Alonso, J. A. Blakeley, and A. L. P. Chen, editors, IEEE
    • L. von Ahn. Human computation. In G. Alonso, J. A. Blakeley, and A. L. P. Chen, editors, ICDE, pages 1-2. IEEE, 2008.
    • (2008) ICDE , pp. 1-2
    • Ahn, L.V.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.