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Volumn , Issue , 2007, Pages

Patterns and computer game design innovation

Author keywords

Computer games; Design education; Design methodologies; Design patterns; Game design; Game innovation

Indexed keywords

BEST PRACTICES; CHRISTOPHER ALEXANDER; DESIGN EDUCATION; DESIGN METHODOLOGY; DESIGN PATTERNS; GAME DESIGN;

EID: 84892841510     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (8)

References (11)
  • 6
    • 33745352449 scopus 로고
    • Using pattern languages for object-oriented programs
    • Orlando, Florida
    • W. Cunningham and K. Beck. Using pattern languages for object-oriented programs. In Proceedings of OOPSLA ’87, Orlando, Florida, 1987.
    • (1987) Proceedings of OOPSLA ’87
    • Cunningham, W.1    Beck, K.2
  • 8
    • 3042682759 scopus 로고    scopus 로고
    • The case for game design patterns
    • March
    • B. Kreimeier. The case for game design patterns. Gamasutra, March 2002.
    • (2002) Gamasutra
    • Kreimeier, B.1
  • 9
    • 27744456629 scopus 로고    scopus 로고
    • A pattern language for pattern writing
    • R. C. Martin, D. Riehle, and F. Buschmann, editors, Addison-Wesley Professional
    • G. Meszaros and J. Doble. A pattern language for pattern writing. In R. C. Martin, D. Riehle, and F. Buschmann, editors, Pattern Languages of Program Design 3, pages 529–574. Addison-Wesley Professional, 1997.
    • (1997) Pattern Languages of Program Design 3 , pp. 529-574
    • Meszaros, G.1    Doble, J.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.