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Volumn 10, Issue 1, 2014, Pages

Teaching/learning in second life: Perspectives of future nurse-educators

Author keywords

Avatar; Computer self efficacy; Innovative teaching learning strategies; Nurse educator; Nursing education; Online virtual world; Second life; Simulation; Teaching learning; Virtual reality

Indexed keywords


EID: 84891483039     PISSN: 18761399     EISSN: None     Source Type: Journal    
DOI: 10.1016/j.ecns.2013.06.006     Document Type: Article
Times cited : (20)

References (16)
  • 5
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    • A "Second Life": Can this online, virtual reality world be used to increase the overall quality of learning and instruction in graduate distance learning programs?
    • Association for Educational Communications and Technology, Bloomington, IN, M. Simonson (Ed.)
    • Chow A., Andrews S., Trueman R. A "Second Life": Can this online, virtual reality world be used to increase the overall quality of learning and instruction in graduate distance learning programs?. Proceedings of the Association for Educational Communications and Technology International Convention 2007, Vol. 2:75-83. Association for Educational Communications and Technology, Bloomington, IN. M. Simonson (Ed.).
    • (2007) Proceedings of the Association for Educational Communications and Technology International Convention , vol.2 , pp. 75-83
    • Chow, A.1    Andrews, S.2    Trueman, R.3
  • 6
    • 77249086783 scopus 로고    scopus 로고
    • Instructional design, teacher practice and learner autonomy
    • Akademika Publishing, Oslo, Norway, J. Molka-Danielsen, M. Deutschmann (Eds.)
    • ® 2009, 27-44. Akademika Publishing, Oslo, Norway. J. Molka-Danielsen, M. Deutschmann (Eds.).
    • (2009) ® , pp. 27-44
    • Deutschmann, M.1
  • 7
    • 47149105855 scopus 로고    scopus 로고
    • Should planners start playing computer games? Arguments from SimCity and Second Life
    • Devisch O. Should planners start playing computer games? Arguments from SimCity and Second Life. Planning Theory & Practice 2008, 9(2):209-226.
    • (2008) Planning Theory & Practice , vol.9 , Issue.2 , pp. 209-226
    • Devisch, O.1
  • 9
    • 84891482964 scopus 로고    scopus 로고
    • Educational uses of Second Life®. Retrieved from
    • Kay, J., & Fitzgerald, S. (2008). Educational uses of Second Life®. Retrieved from http://sleducation.wikispaces.com/educationaluses.
    • (2008)
    • Kay, J.1    Fitzgerald, S.2
  • 14
    • 77956305215 scopus 로고    scopus 로고
    • Intentions to use virtual worlds for education
    • Retrieved from
    • Shen J., Eder L.B. Intentions to use virtual worlds for education. Journal of Information Systems Education 2009, 20(2):225-233. Retrieved from. http://www.jise.org.
    • (2009) Journal of Information Systems Education , vol.20 , Issue.2 , pp. 225-233
    • Shen, J.1    Eder, L.B.2
  • 15
    • 34249674058 scopus 로고    scopus 로고
    • ®
    • Retrieved from
    • ®. Nursing Education Perspectives 2007, 28(3):156-157. Retrieved from. http://www.nlnjournal.org.
    • (2007) Nursing Education Perspectives , vol.28 , Issue.3 , pp. 156-157
    • Skiba, D.1
  • 16
    • 64949150573 scopus 로고    scopus 로고
    • ® in higher education: Assessing thepotential for and the barriers to deploying virtual worlds in learning and teaching
    • ® in higher education: Assessing thepotential for and the barriers to deploying virtual worlds in learning and teaching. British Journal of Educational Technology 2009, 40:414-426.
    • (2009) British Journal of Educational Technology , vol.40 , pp. 414-426
    • Warburton, S.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.