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Volumn 25, Issue 3, 2013, Pages 207-219

Virtual reality as balance rehabilitation for children with brain injury: A case study

Author keywords

balance; brain injury; Nintendo Wii; Pediatrics; virtual reality rehabilitation; Xbox Kinect

Indexed keywords

ANKLE FOOT ORTHOSIS; ARTICLE; ASSISTIVE TECHNOLOGY DEVICE; BALANCE IMPAIRMENT; BODY EQUILIBRIUM; BRAIN INJURY; CASE REPORT; CHILD; CLINICAL FEATURE; CLINICAL PROTOCOL; DYNAMICS; FEEDBACK SYSTEM; FUNCTIONAL ASSESSMENT; GAME; HUMAN; INTERMETHOD COMPARISON; MALE; MOTIVATION; RANCHO LOS AMIGOS SCALE; RECREATION; SCHOOL CHILD; TREATMENT DURATION; TREATMENT RESPONSE; VIRTUAL REALITY;

EID: 84888612129     PISSN: 10554181     EISSN: 1878643X     Source Type: Journal    
DOI: 10.3233/TAD-130383     Document Type: Article
Times cited : (17)

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