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Volumn 85, Issue PART 2, 2012, Pages 222-230
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Use of augmented reality in serious game for training medical personnel
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Author keywords
Augmented reality; Medical education; Serious games
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Indexed keywords
MEDICAL PERSONNEL;
REAL-WORLD EXPERIENCE;
SERIOUS GAMES;
TRAINING PROCESS;
AUGMENTED REALITY;
COMPUTER SCIENCE;
INFORMATION TECHNOLOGY;
MEDICAL EDUCATION;
PERSONNEL TRAINING;
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EID: 84888407431
PISSN: 18678211
EISSN: None
Source Type: Book Series
DOI: 10.1007/978-3-642-27308-7_23 Document Type: Conference Paper |
Times cited : (3)
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References (11)
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