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Volumn 85, Issue PART 2, 2012, Pages 222-230

Use of augmented reality in serious game for training medical personnel

Author keywords

Augmented reality; Medical education; Serious games

Indexed keywords

MEDICAL PERSONNEL; REAL-WORLD EXPERIENCE; SERIOUS GAMES; TRAINING PROCESS;

EID: 84888407431     PISSN: 18678211     EISSN: None     Source Type: Book Series    
DOI: 10.1007/978-3-642-27308-7_23     Document Type: Conference Paper
Times cited : (3)

References (11)
  • 3
    • 84888406212 scopus 로고    scopus 로고
    • Serious Games Initiative
    • Serious Games Initiative, http://www.seriousgames.org
  • 6
    • 70350086107 scopus 로고    scopus 로고
    • Technical Report HS-IKI-TR-07-001, School of Humanities and Informatics, University of Skövde, Sweden
    • Susi, T., Johannesson, M.: Serious Games-An Overview, Technical Report HS-IKI-TR-07-001, School of Humanities and Informatics, University of Skövde, Sweden
    • Serious Games-An Overview
    • Susi, T.1    Johannesson, M.2
  • 7
    • 84888395191 scopus 로고    scopus 로고
    • ARToolKit, accessed: May 26
    • ARToolKit, http://www.ex-ch.com/udk/courses/2010-ws-Digital-Class/AR_Technology_Survey/ARToolKit%20Home%20Page.pdf (accessed: May 26, 2011)
    • (2011)
  • 9
    • 84888423070 scopus 로고    scopus 로고
    • Virtual Heroes
    • Virtual Heroes, http://www.virtualheroes.com/healthcare.asp
  • 10
    • 84888398827 scopus 로고    scopus 로고
    • Questionnaire
    • Questionnaire, http://www.cc.gatech.edu/classes/cs6751_97_winter/Topics/quest-design


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.