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Volumn , Issue , 2013, Pages 133-142

Human-virtual human interaction by upper body gesture understanding

Author keywords

Gesture understanding; Interaction; The Immersion CyberGlove II; The Microsoft Kinect; Virtual human

Indexed keywords

CYBERGLOVE; GESTURE UNDERSTANDING; INTERACTION; MICROSOFT KINECT; VIRTUAL HUMANS;

EID: 84887152964     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/2503713.2503727     Document Type: Conference Paper
Times cited : (24)

References (25)
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  • 12
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    • Effects of embodied interface agents and their gestural activity
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    • KRÄMER, N. C., TIETZ, B., AND BENTE, G. 2003. Effects of embodied interface agents and their gestural activity. In Intelligent Virtual Agents, Springer, 292-300.
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.