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Volumn 2, Issue , 2013, Pages 137-140

Flexible gamification in a social learning situation. Insights from a collaborative review exercise

Author keywords

[No Author keywords available]

Indexed keywords

ATTENTION FOCUS; COLLABORATIVE ACTIVITIES; COLLABORATIVE REVIEWS; COMMUNICATION STYLES; LEARNING ACTIVITY; RELATIVE PRIORITIES; REVIEW ACTIVITIES; SOCIAL LEARNING;

EID: 84886452093     PISSN: 15734552     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (11)

References (5)
  • 1
    • 84873374391 scopus 로고    scopus 로고
    • Persuasive games: Exploitationware
    • Retrieved January 18, 2012
    • Bogost, I. (2011). Persuasive Games: Exploitationware. Gamasutra. Retrieved January 18, 2012, from http://www.gamasutra.com/view/feature/6366/ persuasive-games-exploitationware.php/
    • (2011) Gamasutra
    • Bogost, I.1
  • 5
    • 84863965086 scopus 로고    scopus 로고
    • Can't play, won't play
    • Retrieved April 4, 2012, from
    • Robertson, M. (2012). Can't play, won't play. Hide & Seek. Retrieved April 4, 2012, from http://www.hideandseek.net/2010/10/06/cant-play-wont-play/
    • (2012) Hide & Seek
    • Robertson, M.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.