메뉴 건너뛰기




Volumn 2003-January, Issue , 2003, Pages 271-280

DStrips: Dynamic triangle strips for real-time mesh simplification and rendering

Author keywords

Computer graphics; Costs; Data structures; Geometry; Hardware; Mesh generation; Performance gain; Rendering (computer graphics); Strips; Visualization

Indexed keywords

COMPUTER HARDWARE; COSTS; DATA STRUCTURES; DATA VISUALIZATION; FLOW VISUALIZATION; GEOMETRY; GRAPHIC METHODS; HARDWARE; MESH GENERATION; RENDERING (COMPUTER GRAPHICS); VISUALIZATION;

EID: 84885399039     PISSN: 15504085     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/PCCGA.2003.1238269     Document Type: Conference Paper
Times cited : (42)

References (30)
  • 1
    • 0008055430 scopus 로고
    • Technical Report SGI Developer's Toolbox CD, Silicon Graphics
    • K. Akeley, P. Haeberli, and D. Burns. The tomesh.c program. Technical Report SGI Developer's Toolbox CD, Silicon Graphics, 1990.
    • (1990) The Tomesh.c Program
    • Akeley, K.1    Haeberli, P.2    Burns, D.3
  • 3
    • 84943517628 scopus 로고    scopus 로고
    • Software available via Internet web site., November
    • C. Beeson and J. Demer. Nvtristrip v1.1. Software available via Internet web site., November 2000. http://developer.nvidia.com/view.asp?IO=nvtristrip-v1-1.
    • (2000) Nvtristrip v1.1
    • Beeson, C.1    Demer, J.2
  • 4
    • 84860095863 scopus 로고    scopus 로고
    • Software available via Internet web site., January
    • C. Beeson and J. Demer. Nvtristrip, library version. Software available via Internet web site., January 2002. http://developer.nvidia.com/view.asp?IO=nvtristrip-library.
    • (2002) Nvtristrip, Library Version
    • Beeson, C.1    Demer, J.2
  • 6
    • 0036610704 scopus 로고    scopus 로고
    • Universal rendering sequences for transparent vertex caching of progressive meshes
    • A. Bogomjakov and C. Gotsman. Universal rendering sequences for transparent vertex caching of progressive meshes. Computer Graphics Forum, 21(2):137-148, 2002.
    • (2002) Computer Graphics Forum , vol.21 , Issue.2 , pp. 137-148
    • Bogomjakov, A.1    Gotsman, C.2
  • 7
    • 0031631746 scopus 로고    scopus 로고
    • A comparison of mesh simplification algorithms
    • P. Cignoni, C. Montani, and R. Scopigno. A comparison of mesh simplification algorithms. Computers & Graphics, 22(1):37-54, 1998.
    • (1998) Computers & Graphics , vol.22 , Issue.1 , pp. 37-54
    • Cignoni, P.1    Montani, C.2    Scopigno, R.3
  • 8
    • 0029388913 scopus 로고
    • Hierarchical triangulation for multiresolution surface description
    • L. De Floriani and E. Puppo. Hierarchical triangulation for multiresolution surface description. ACM Transactions on Graphics, 14(4):363-411, 1995.
    • (1995) ACM Transactions on Graphics , vol.14 , Issue.4 , pp. 363-411
    • De Floriani, L.1    Puppo, E.2
  • 9
    • 0029192050 scopus 로고
    • Geometry compression
    • ACM SIGGRAPH
    • M. Deering. Geometry compression. In Proceedings SIGGRAPH 95, pages 13-20. ACM SIGGRAPH, 1995.
    • (1995) Proceedings SIGGRAPH 95 , pp. 13-20
    • Deering, M.1
  • 11
    • 0033330763 scopus 로고    scopus 로고
    • Skip strips: Maintaining triangle strips for view-dependent rendering
    • Computer Society Press
    • J. El-Sana, E. Azanli, and A. Varshney. Skip strips: Maintaining triangle strips for view-dependent rendering. In Proceedings IEEE Visualization 99, pages 131-138. Computer Society Press, 1999.
    • (1999) Proceedings IEEE Visualization 99 , pp. 131-138
    • El-Sana, J.1    Azanli, E.2    Varshney, A.3
  • 12
    • 0030412330 scopus 로고    scopus 로고
    • Optimizing triangle strips for fast rendering
    • Computer Society Press
    • F. Evans, S. Skiena, and A. Varshney. Optimizing triangle strips for fast rendering. In Proceedings IEEE Visualization 96, pages 319-326. Computer Society Press, 1996.
    • (1996) Proceedings IEEE Visualization 96 , pp. 319-326
    • Evans, F.1    Skiena, S.2    Varshney, A.3
  • 14
    • 0027810222 scopus 로고
    • Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments
    • ACM SIGGRAPH
    • T. Funkhouser and C. Sequin. Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments. In Proceedings SIGGRAPH 93, pages 247-254. ACM SIGGRAPH, 1993.
    • (1993) Proceedings SIGGRAPH 93 , pp. 247-254
    • Funkhouser, T.1    Sequin, C.2
  • 15
    • 0003213505 scopus 로고    scopus 로고
    • Survey of polygonal surface simplification algorithms
    • P. S. Heckbert and M. Garland. Survey of polygonal surface simplification algorithms. SIGGRAPH 97 Course Notes 25, 1997.
    • (1997) SIGGRAPH 97 Course Notes , vol.25
    • Heckbert, P.S.1    Garland, M.2
  • 16
    • 0030383840 scopus 로고    scopus 로고
    • Progressive meshes
    • ACM SIGGRAPH
    • H. Hoppe. Progressive meshes. In Proceedings SIGGRAPH 96, pages 99-108. ACM SIGGRAPH, 1996.
    • (1996) Proceedings SIGGRAPH 96 , pp. 99-108
    • Hoppe, H.1
  • 17
    • 0030656752 scopus 로고    scopus 로고
    • View-dependent refinement of progressive meshes
    • ACM SIGGRAPH
    • H. Hoppe. View-dependent refinement of progressive meshes. In Proceedings SIGGRAPH 97, pages 189-198. ACM SIGGRAPH, 1997.
    • (1997) Proceedings SIGGRAPH 97 , pp. 189-198
    • Hoppe, H.1
  • 18
    • 85001807039 scopus 로고    scopus 로고
    • Optimization of mesh locality for transparent vertex caching
    • ACM SIGGRAPH
    • H. Hoppe. Optimization of mesh locality for transparent vertex caching. In Proceedings SIGGRAPH 99, pages 269-276. ACM SIGGRAPH, 1999.
    • (1999) Proceedings SIGGRAPH 99 , pp. 269-276
    • Hoppe, H.1
  • 20
    • 0035701369 scopus 로고    scopus 로고
    • Truly selective refinement of progressive meshes
    • J. Kim and S. Lee. Truly selective refinement of progressive meshes. In Proceedings Graphics Interface 2001, pages 101-110, 2001.
    • Proceedings Graphics Interface 2001 , vol.2001 , pp. 101-110
    • Kim, J.1    Lee, S.2
  • 24
    • 0030709536 scopus 로고    scopus 로고
    • View-dependent simplification of arbitrary polygonal environments
    • ACM SIGGRAPH
    • D. Luebke and C. Erikson. View-dependent simplification of arbitrary polygonal environments. In Proceedings SIGGRAPH 97, pages 199-208. ACM SIGGRAPH, 1997.
    • (1997) Proceedings SIGGRAPH 97 , pp. 199-208
    • Luebke, D.1    Erikson, C.2
  • 25
    • 0035336812 scopus 로고    scopus 로고
    • A developer's survey of polygonal simplification algorithms
    • May/June
    • D. P. Luebke. A developer's survey of polygonal simplification algorithms. IEEE Computer Graphics & Applications, 21(3):24-35, May/June 2001.
    • (2001) IEEE Computer Graphics & Applications , vol.21 , Issue.3 , pp. 24-35
    • Luebke, D.P.1
  • 26
    • 84952902698 scopus 로고    scopus 로고
    • Efficient view-dependent meshing
    • IEEE, Computer Society Press
    • R. Pajarola. Fastmesh: Efficient view-dependent meshing. In Proceedings Pacific Graphics 2001, pages 22-30. IEEE, Computer Society Press, 2001.
    • Proceedings Pacific Graphics 2001 , vol.2001 , pp. 22-30
    • Pajarola Fastmesh, R.1
  • 27
    • 0035701193 scopus 로고    scopus 로고
    • Tunneling for triangle strips in continuous level-of-detail meshes
    • A. J. Stewart. Tunneling for triangle strips in continuous level-of-detail meshes. In Proceedings Graphics Interface 01, pages 91-100, 2001.
    • (2001) Proceedings Graphics Interface 01 , pp. 91-100
    • Stewart, A.J.1
  • 28
    • 0021820101 scopus 로고
    • Edge-based data structures for solid modeling in curved-surface environments
    • January
    • K. Weiler. Edge-based data structures for solid modeling in curved-surface environments. IEEE Computer Graphics & Applications, 5(1):21-40, January 1985.
    • (1985) IEEE Computer Graphics & Applications , vol.5 , Issue.1 , pp. 21-40
    • Weiler, K.1
  • 29
    • 0030400444 scopus 로고    scopus 로고
    • Dynamic view-dependent simplification for polygonal models
    • Computer Society Press
    • J. C. Xia and A. Varshney. Dynamic view-dependent simplification for polygonal models. In Proceedings IEEE Visualization 96, pages 327-334. Computer Society Press, 1996.
    • (1996) Proceedings IEEE Visualization 96 , pp. 327-334
    • Xia, J.C.1    Varshney, A.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.