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Volumn 8101 LNCS, Issue , 2013, Pages 96-107
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Enhancing the reading experience through user-generated serious games on the MyGame-4u platform
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Author keywords
Game based learning; Gen Z; literature; participative culture; reading; social reading
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Indexed keywords
GAME-BASED LEARNING;
GEN Z;
LITERATURE;
READING;
SOCIAL READINGS;
TAXONOMIES;
TEACHING;
STUDENTS;
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EID: 84885224641
PISSN: 03029743
EISSN: 16113349
Source Type: Book Series
DOI: 10.1007/978-3-642-40790-1_10 Document Type: Conference Paper |
Times cited : (5)
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References (11)
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