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Volumn 8101 LNCS, Issue , 2013, Pages 130-144

Serious gaming in manufacturing education

Author keywords

manufacturing education; serious games

Indexed keywords

COMPARATIVE ANALYSIS; EDUCATION AND TRAINING; FACTORIES OF THE FUTURES; HIGH VALUE MANUFACTURING; HUMAN CAPITALS; PRODUCTION LEVEL; SCIENCE , TECHNOLOGY , ENGINEERING AND MATHEMATICS; SERIOUS GAMES;

EID: 84885199414     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-642-40790-1_13     Document Type: Conference Paper
Times cited : (6)

References (12)
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  • 3
    • 52649127903 scopus 로고    scopus 로고
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    • Adamuti-Trache, M., Andres, L.: Embarking on and persisting in scientific fields of study: Cultural capital, gender, and curriculum along the science pipeline. International Journal of Science Education 30(12), 1557-1584 (2008)
    • (2008) International Journal of Science Education , vol.30 , Issue.12 , pp. 1557-1584
    • Adamuti-Trache, M.1    Andres, L.2
  • 5
    • 31144434319 scopus 로고    scopus 로고
    • How can exploratory learning with games and simulations within the curriculum be most effectively evaluated?
    • De Freitas, S., Oliver, M.: How can exploratory learning with games and simulations within the curriculum be most effectively evaluated? Computers & Education 46, 249-264 (2006)
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  • 11
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    • The Design, Play, and Experience Framework
    • Ferdig, R.E. (ed.) Hershey, Information Science Reference
    • Winn, B.M.: The Design, Play, and Experience Framework. In: Ferdig, R.E. (ed.) Handbook of Research on Effective Electronic Gaming in Education, vol. III, pp. 1010-1024. Hershey, Information Science Reference (2009)
    • (2009) Handbook of Research on Effective Electronic Gaming in Education , vol.3 , pp. 1010-1024
    • Winn, B.M.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.