-
1
-
-
0035823410
-
Human anterior and frontal midline theta and lower alpha reflect emotionally positive state and internalized attention: High-resolution EEG investigation of meditation
-
doi:10.1016/S0304-3940(01)02094-8
-
Aftanas, L., & Golocheikine, S. A. (2001). Human anterior and frontal midline theta and lower alpha reflect emotionally positive state and internalized attention: high-resolution EEG investigation of meditation. Neuroscience Letters, 310(1), 57-60. doi:10.1016/S0304-3940(01)02094-8
-
(2001)
Neuroscience Letters
, vol.310
, Issue.1
, pp. 57-60
-
-
Aftanas, L.1
Golocheikine, S.A.2
-
2
-
-
85179249821
-
-
Berkeley: University of California Press
-
Alton, J. (1995). Painting with Light. Berkeley: University of California Press.
-
(1995)
Painting with Light
-
-
Alton, J.1
-
3
-
-
85169457877
-
-
Paper presented at the CHI '05: Proceedings of the SIGCHI conference on Human factors in computing systems
-
Anttonen, J., & Surakka, V. (2005). Emotions and heart rate while sitting on a chair. Paper presented at the CHI '05: Proceedings of the SIGCHI conference on Human factors in computing systems.
-
(2005)
Emotions and Heart Rate While Sitting on a Chair
-
-
Anttonen, J.1
Surakka, V.2
-
4
-
-
84900039860
-
-
Aristotle, (Else, G. F., Trans.). Ann Arbor: University of Michigan Press
-
Aristotle,. (1967). Poetics (Else, G. F., Trans.). Ann Arbor: University of Michigan Press.
-
(1967)
Poetics
-
-
-
5
-
-
39049153947
-
-
New York, W. W. Norton & Company
-
Baid, C. E. (1973). Drama. New York: W. W. Norton & Company.
-
(1973)
Drama
-
-
Baid, C.E.1
-
6
-
-
10444235107
-
-
(6th ed.). Englewood Cliffs, NJ: Prentice-Hall
-
Benedetti, R. (1994). Actor at Work (6th ed.). Englewood Cliffs, NJ: Prentice-Hall.
-
(1994)
Actor at Work
-
-
Benedetti, R.1
-
9
-
-
37149040076
-
The semantics of fun: Differentiating enjoyable experiences
-
In Blythe, M. A., Overbeeke, K., Monk, A. F., & Wright, P. C. (Eds.), MA: Kulwer Academic Publishers
-
Blythe, M. A., & Hassenzahl, M. (2004). The Semantics of Fun: Differentiating Enjoyable Experiences. In Blythe, M. A., Overbeeke, K., Monk, A. F., & Wright, P. C. (Eds.), Funology: From Usability to Enjoyment (Human-Computer Interaction Series). MA: Kulwer Academic Publishers.
-
(2004)
Funology: From Usability to Enjoyment (Human-Computer Interaction Series)
-
-
Blythe, M.A.1
Hassenzahl, M.2
-
15
-
-
36448987043
-
Emotion and motivation
-
In Cacioppo, J. T., Tassinary, L. G., & Berntson, G. G. (Eds.), New York, NY: Cambridge University Press. doi:10.1017/CBO9780511546396.025
-
Bradley, M. M., & Lang, P. J. (2007). Emotion and motivation. In Cacioppo, J. T., Tassinary, L. G., & Berntson, G. G. (Eds.), Handbook of Psychphysiology. New York, NY: Cambridge University Press. doi:10.1017/CBO9780511546396.025
-
(2007)
Handbook of Psychphysiology
-
-
Bradley, M.M.1
Lang, P.J.2
-
17
-
-
0034054982
-
Imaging cognition II: An empirical review of 275 PET and fMRI studies
-
doi:10.1162/08989290051137585
-
Cabeza, R., & Nyberg, L. (2000). Imaging cognition II: An empirical review of 275 PET and fMRI studies. Journal of Cognitive Neuroscience, 12(1). doi:10.1162/08989290051137585
-
(2000)
Journal of Cognitive Neuroscience
, vol.12
, Issue.1
-
-
Cabeza, R.1
Nyberg, L.2
-
23
-
-
0037635470
-
-
Measuring emotion; development and application of an instrument to measure emotional responses to products, In Blythe, M. A., Overbeeke, K., Monk, A. F., & Wright, P. C. (Eds.), Dordrecht, Boston, London: Kluwer Academic Publishers
-
Desmet, P. M. A. (2003). Measuring emotion; development and application of an instrument to measure emotional responses to products. In Blythe, M. A., Overbeeke, K., Monk, A. F., & Wright, P. C. (Eds.), Funology: from usability to enjoyment. Dordrecht, Boston, London: Kluwer Academic Publishers.
-
(2003)
Funology: From Usability to Enjoyment
-
-
Desmet, P.M.A.1
-
25
-
-
84900178717
-
Player talk - the functions of communication in multiplayer role playing games - players and media
-
Drachen, A., & Heide-Smith, J. (2008). Player Talk - The functions of communication in multiplayer Role Playing Games - Players and Media. ACM Computers in Entertainment, 6(3).
-
(2008)
ACM Computers in Entertainment
, vol.6
, Issue.3
-
-
Drachen, A.1
Heide-Smith, J.2
-
27
-
-
84889960454
-
An argument for basic emotions
-
doi:10.1080/02699939208411068
-
Ekman, P. (1992). An argument for basic emotions. Cognition and Emotion, 6(3/4), 169-200. doi:10.1080/02699939208411068
-
(1992)
Cognition and Emotion
, vol.6
, Issue.3-4
, pp. 169-200
-
-
Ekman, P.1
-
28
-
-
84900259117
-
-
Paper presented at the 5th International Conference on Virtual Systems and Multimedia
-
Fencott, C. (1999). Content and Creativity in Virtual Environment Design. Paper presented at the 5th International Conference on Virtual Systems and Multimedia.
-
(1999)
Content and Creativity in Virtual Environment Design
-
-
Fencott, C.1
-
29
-
-
0013174071
-
Exploratory data analysis: Exploring continuous observational data
-
doi:10.1145/227181.227185
-
Fisher, C., & Sanderson, P. (1996). Exploratory Data Analysis: Exploring Continuous Observational Data. Interaction, 3, 25-34. doi:10.1145/227181.227185
-
(1996)
Interaction
, vol.3
, pp. 25-34
-
-
Fisher, C.1
Sanderson, P.2
-
32
-
-
0022994737
-
Guidelines for human electromyographic research
-
doi:10.1111/j.1469-8986.1986.tb00676.x
-
Fridlund, A. J., & Cacioppo, J. T. (1986). Guidelines for human electromyographic research. Psychophysiology, 23, 567-589. doi:10.1111/j.1469-8986.1986.tb00676.x
-
(1986)
Psychophysiology
, vol.23
, pp. 567-589
-
-
Fridlund, A.J.1
Cacioppo, J.T.2
-
35
-
-
34250718903
-
-
(3rd ed.). Mountain View, CA: Mayfield
-
Gillette, J. M. (1998). Designing with Light (3rd ed.). Mountain View, CA: Mayfield.
-
(1998)
Designing with Light
-
-
Gillette, J.M.1
-
36
-
-
0141600354
-
Video games and the pleasures of control
-
In I. Mahwah (Ed.), D. Zillmann & P. Vorderer (Eds.), NJ: Lawrence Erlbaum Associates
-
Grodal, T. (2000). Video games and the pleasures of control. In I. Mahwah (Ed.), D. Zillmann & P. Vorderer (Eds.), Media entertainment: The psychology of its appeal. NJ: Lawrence Erlbaum Associates.
-
(2000)
Media Entertainment: The Psychology of its Appeal
-
-
Grodal, T.1
-
38
-
-
79958135210
-
-
et al Paper presented at the In Proceedings of the 27th international conference on Human factors in computing systems (CHI)
-
Hirshfield, L. M., Solovey, E. T., Girouard, A., Kebinger, J., Jacob, R. J. K., Sassaroli, A., et al. (2009). Brain measurement for usability testing and adaptive interfaces: An example of uncovering syntactic workload with functional near infrared spectroscopy. Paper presented at the In Proceedings of the 27th international conference on Human factors in computing systems (CHI).
-
(2009)
Brain measurement for usability testing and adaptive interfaces: An example of uncovering syntactic workload with functional near infrared spectroscopy
-
-
Hirshfield, L.M.1
Solovey, E.T.2
Girouard, A.3
Kebinger, J.4
Jacob, R.J.K.5
Sassaroli, A.6
-
39
-
-
84900268327
-
-
April 10, Out of Hollywood, rising fascination with video games
-
Holson, L. M. (2004, April 10). Out of Hollywood, rising fascination with video games. The New York Times on the Web.
-
(2004)
The New York Times on the Web
-
-
Holson, L.M.1
-
40
-
-
57049086571
-
-
Eindhoven, The Netherlands: FUGA technical report,TU Eindhoven
-
IJsselsteijn, W. A., Poels, K., de Kort, Y. A. W. (2008). The game experience questionnaire: Development of a self-report measure to assess player experiences of digital games. Eindhoven, The Netherlands: FUGA technical report,TU Eindhoven.
-
(2008)
The Game Experience Questionnaire: Development of a Self-report Measure to Assess Player Experiences of Digital Games
-
-
Ijsselsteijn, W.A.1
Poels, K.2
de Kort, Y.A.W.3
-
42
-
-
84910097390
-
Simulator sickness questionnaire: An enhanced method for quantifying simulator sickness
-
doi:10.1207/s15327108ijap0303_3
-
Kennedy, R. S., Lane, N. E., Berbaum, K. S., & Lilienthal, M. G. (1993). Simulator sickness questionnaire: An enhanced method for quantifying simulator sickness. The International Journal of Aviation Psychology, 3(3), 203-220. doi:10.1207/s15327108ijap0303_3
-
(1993)
The International Journal of Aviation Psychology
, vol.3
, Issue.3
, pp. 203-220
-
-
Kennedy, R.S.1
Lane, N.E.2
Berbaum, K.S.3
Lilienthal, M.G.4
-
43
-
-
57649171393
-
-
Paper presented at the Proceedings of twenty-sixth annual SIGCHI conference on Human factors in computing systems (CHI 2008)
-
Kim, J. H., Gunn, D. V., Schuh, E., Phillips, B., Pagulayan, R. J., & Wixon, D. (2008). Tracking real-time user experience (true): a comprehensive instrumentation solution for complex systems. Paper presented at the Proceedings of twenty-sixth annual SIGCHI conference on Human factors in computing systems (CHI 2008).
-
(2008)
Tracking Real-time User Experience (true): A Comprehensive Instrumentation Solution for Complex Systems
-
-
Kim, J.H.1
Gunn, D.V.2
Schuh, E.3
Phillips, B.4
Pagulayan, R.J.5
Wixon, D.6
-
47
-
-
4544381571
-
-
Paper presented at the DAFx, London
-
Lagrange, M., Marchand, S., Raspaud, M., & Rault, J.-B. (2003). Enhanced Partial Tracking Using Linear Prediction. Paper presented at the DAFx, London.
-
(2003)
Enhanced Partial Tracking Using Linear Prediction
-
-
Lagrange, M.1
Marchand, S.2
Raspaud, M.3
Rault, J.-B.4
-
48
-
-
0029304079
-
The emotion probe: Studies of motivation and attention
-
doi:10.1037/0003-066X.50.5.372
-
Lang, P. J. (1995). The emotion probe: studies of motivation and attention. The American Psychologist, 50, 372-385. doi:10.1037/0003-066X.50.5.372
-
(1995)
The American Psychologist
, vol.50
, pp. 372-385
-
-
Lang, P.J.1
-
49
-
-
0030899656
-
Decomposing skin conductance into tonic and phasic measurements
-
doi:10.1016/S0167-8760(96)00713-1
-
Lim, C. L., Rennie, C., Barry, R. J., Bahramali, H., & Lazzaro, I., manor, B., Gordon, E. (1997). Decomposing skin conductance into tonic and phasic measurements. International Journal of Psychophysiology, 25(2), 97-109. doi:10.1016/S0167-8760(96)00713-1
-
(1997)
International Journal of Psychophysiology
, vol.25
, Issue.2
, pp. 97-109
-
-
Lim, C.L.1
Rennie, C.2
Barry, R.J.3
Bahramali, H.4
Lazzaro, I.5
Manor, B.6
Gordon, E.7
-
53
-
-
33751502849
-
Toward brain correlates of natural behavior: Fmri during violent video games
-
doi:10.1002/hbm.20234
-
Mathiak, K., & Weber, R. (2006). Toward brain correlates of natural behavior: fmri during violent video games. Human Brain Mapping, 27(12), 948-956. doi:10.1002/hbm.20234
-
(2006)
Human Brain Mapping
, vol.27
, Issue.12
, pp. 948-956
-
-
Mathiak, K.1
Weber, R.2
-
54
-
-
84900177324
-
-
Paper presented at the Proceedings of UPA Conference
-
Medlock, M., Wixon, D., Terrano, M., Romero, R. L., & Fulton, B. (2002). Using the rite method to improve products: A definition and a case study. Paper presented at the Proceedings of UPA Conference.
-
(2002)
Using the Rite Method to Improve Products: A Definition and a Case Study
-
-
Medlock, M.1
Wixon, D.2
Terrano, M.3
Romero, R.L.4
Fulton, B.5
-
55
-
-
77953840882
-
Physiological measures of presence in stressful virtual environments
-
doi:10.1145/566570.566630
-
Meehan, M., Insko, B., Whitton, M., & Brooks, F. P. J. (2002). Physiological Measures of Presence in Stressful Virtual Environments. ACM Transactions on Graphics, 21(3), 645-652. doi:10.1145/566570.566630
-
(2002)
ACM Transactions on Graphics
, vol.21
, Issue.3
, pp. 645-652
-
-
Meehan, M.1
Insko, B.2
Whitton, M.3
Brooks, F.P.J.4
-
58
-
-
0033521910
-
Coherence of gamma-band EEF activity as a basis for associative learning
-
doi:10.1038/17126
-
Miltner, W.H.R., & Braun, C.Arnold. M., Witte, H., Taub, E. Coherence of gamma-band EEF activity as a basis for associative learning. Nature, 397, 434-436. doi:10.1038/17126
-
Nature
, vol.397
, pp. 434-436
-
-
Miltner, W.H.R.1
Braun, C.2
Arnold, M.3
Witte, H.4
Taub, E.5
-
59
-
-
84991102994
-
-
et al, Paper presented at the SIGGRAPH Conference 2003
-
Morie, J., Iyer, K., Valanejad, K., Sadek, R., Miraglia, D., Milam, D., et al. (2003). Sensory design for virtual environments. Paper presented at the SIGGRAPH Conference 2003.
-
(2003)
Sensory Design for Virtual Environments
-
-
Morie, J.1
Iyer, K.2
Valanejad, K.3
Sadek, R.4
Miraglia, D.5
Milam, D.6
-
60
-
-
84865483084
-
-
Would You Like To Play a Game? Experience and in Game-based Learning, In Perez, H. O. R. (Ed.), pp, Oxford, UK: Elsevier Press
-
Morie, J. F., Tortell, R., & Williams, J. (2007). Would You Like To Play a Game? Experience and in Game-based Learning. In Perez, H. O. R. (Ed.), Computer Games and Team and Individual Learning (pp. 269-286). Oxford, UK: Elsevier Press.
-
(2007)
Computer Games and Team and Individual Learning
, pp. 269-286
-
-
Morie, J.F.1
Tortell, R.2
Williams, J.3
-
61
-
-
84858571474
-
The fidelity of feel: Emotional affordance in virtual environments
-
Morie, J. F., Williams, J., Dozois, A., & Luigi, D.-P. (2005). The Fidelity of Feel: Emotional Affordance in Virtual Environments. Proceedings of the 11th International Conference on HumanComputer Interaction.
-
(2005)
Proceedings of the 11th International Conference on HumanComputer Interaction
-
-
Morie, J.F.1
Williams, J.2
Dozois, A.3
Luigi, D.-P.4
-
62
-
-
84900163251
-
-
Paper presented at the Proceedings of Fun and Games, Second International Conference
-
Nacke, L., Lindley, C., & Stellmach, S. (2008). Log who's playing: psychophysiological game analysis made easy through event logging. Paper presented at the Proceedings of Fun and Games, Second International Conference.
-
(2008)
Log Who's Playing: Psychophysiological Game Analysis Made Easy through Event Logging
-
-
Nacke, L.1
Lindley, C.2
Stellmach, S.3
-
65
-
-
34247492114
-
Tonic and phasic heart rate as predictors of psttraumatic stress disorder
-
doi:10.1097/PSY.0b013e3180417d04
-
O'Donnell, M., Creamer, M., Elliott, P., & Bryant, R. (2007). Tonic and Phasic Heart Rate as Predictors of Psttraumatic Stress Disorder. Psychosomatic Medicine, 69, 256-261. doi:10.1097/PSY.0b013e3180417d04
-
(2007)
Psychosomatic Medicine
, vol.69
, pp. 256-261
-
-
O'Donnell, M.1
Creamer, M.2
Elliott, P.3
Bryant, R.4
-
67
-
-
13244260473
-
User-centered design in games
-
L. Erlbaum Associates Inc
-
Pagulayan, R., Keeker, K., Wixon, D., Romero, R. L., & Fuller, T. (2003). User-centered design in games. In The human-computer interaction handbook: Fundamentals, evolving technologies and emerging applications. L. Erlbaum Associates Inc.
-
(2003)
In the human-computer interaction handbook: Fundamentals, evolving technologies and emerging applications
-
-
Pagulayan, R.1
Keeker, K.2
Wixon, D.3
Romero, R.L.4
Fuller, T.5
-
68
-
-
0031899999
-
Event-related beta synchronization after wrist, finger and thumb movement
-
doi:10.1016/S0924-980X(97)00070-2
-
Pfurtscheller, G., Zalaudek, K., & Neuper, C. (1998). Event-related beta synchronization after wrist, finger and thumb movement. Electroencephalography and Clinical Neurophysiology, 109, 154-160. doi:10.1016/S0924-980X(97)00070-2
-
(1998)
Electroencephalography and Clinical Neurophysiology
, vol.109
, pp. 154-160
-
-
Pfurtscheller, G.1
Zalaudek, K.2
Neuper, C.3
-
70
-
-
0003880733
-
-
Austin, TX, University of Texas Press
-
Propp, V., Wagner, L. A., & Scott, L. (1968). Morphology of the Folktale (American Folklore Society Publications). Austin, TX: University of Texas Press.
-
(1968)
Morphology of the Folktale (American Folklore Society Publications)
-
-
Propp, V.1
Wagner, L.A.2
Scott, L.3
-
71
-
-
0010826920
-
-
(Mayor, A., Trans.). New York: Random House
-
Proust, M. (1971). The Past Recaptured (Mayor, A., Trans.). New York: Random House.
-
(1971)
The Past Recaptured
-
-
Proust, M.1
-
72
-
-
0036872747
-
-
Online Stress Detection using Psychophysiological Signal for Implicit Human - Robot Cooperation, doi:10.1017/S0263574702004484
-
Rani, P., Sims, J., Brackin, R., & Sarkar, N. (2002). Online Stress Detection using Psychophysiological Signal for Implicit Human - Robot Cooperation. Robotica, 20, 673-686. doi:10.1017/S0263574702004484
-
(2002)
Robotica
, vol.20
, pp. 673-686
-
-
Rani, P.1
Sims, J.2
Brackin, R.3
Sarkar, N.4
-
73
-
-
2942555312
-
-
Contributions of psychophysiology to media research: Review and recommendations, doi:10.1207/s1532785xmep0602_4
-
Ravaja, N. (2004). Contributions of psychophysiology to media research: Review and recommendations. Media Psychology, 6, 193-235. doi:10.1207/s1532785xmep0602_4
-
(2004)
Media Psychology
, vol.6
, pp. 193-235
-
-
Ravaja, N.1
-
75
-
-
33846691071
-
Phasic emotional reactions to video game events: A psychophysiological investigation
-
doi:10.1207/s1532785xmep0804_2
-
Ravaja, N., Saari, T., Salminen, M., Laarni, J., & Kallinen, K. (2006). Phasic emotional reactions to video game events: A psychophysiological investigation. Media Psychology, 8, 343-367. doi:10.1207/s1532785xmep0804_2
-
(2006)
Media Psychology
, vol.8
, pp. 343-367
-
-
Ravaja, N.1
Saari, T.2
Salminen, M.3
Laarni, J.4
Kallinen, K.5
-
76
-
-
0021839919
-
EEG alpha activity reflects attentional demands, and beta activity reflects emotional and cognitive processes
-
doi:10.1126/sci-ence.3992243
-
Ray, W. J., & Cole, H. (1985). EEG alpha activity reflects attentional demands, and beta activity reflects emotional and cognitive processes. Science, 228(4700), 750-752. doi:10.1126/sci-ence.3992243
-
(1985)
Science
, vol.228
, Issue.4700
, pp. 750-752
-
-
Ray, W.J.1
Cole, H.2
-
78
-
-
4644280844
-
A circumplex model of affect
-
doi:10.1037/h0077714
-
Russell, J. A. (1980). A circumplex model of affect. Journal of Personality and Social Psychology, 39(6), 1161-1178. doi:10.1037/h0077714
-
(1980)
Journal of Personality and Social Psychology
, vol.39
, Issue.6
, pp. 1161-1178
-
-
Russell, J.A.1
-
79
-
-
21544442336
-
-
Elsevier
-
Sander, D., Grandjean, D., & Scherer, K. R. (2005). A systems approach to appraisal mechanisms in emotion, Neural Networks. Elsevier.
-
(2005)
A Systems Approach to Appraisal Mechanisms in Emotion, Neural Networks
-
-
Sander, D.1
Grandjean, D.2
Scherer, K.R.3
-
82
-
-
33744790239
-
-
Cambridge, Cambridge University Press
-
Styan, J. L. (1960). The Elements of Drama. Cambridge: Cambridge University Press.
-
(1960)
The Elements of Drama
-
-
Styan, J.L.1
-
85
-
-
0038548336
-
Physiological responses to different WEB page designs
-
doi:10.1016/S10715819(03)00019-3
-
Ward, R. D., & Marsden, P. H. (2003). Physiological responses to different WEB page designs. International Journal of Human-Computer Studies, 59(1-2), 199-212. doi:10.1016/S10715819(03)00019-3
-
(2003)
International Journal of Human-Computer Studies
, vol.59
, Issue.1-2
, pp. 199-212
-
-
Ward, R.D.1
Marsden, P.H.2
-
86
-
-
0000564575
-
Measuring presence in virtual environments: A presence questionnaire
-
doi:10.1162/105474698565686
-
Witmer, B. G., & Singer, M. J. (1998). Measuring Presence in Virtual Environments: A Presence Questionnaire. Presence (Cambridge, Mass.), 7(3), 225-240. doi:10.1162/105474698565686
-
(1998)
Presence (Cambridge Mass.)
, vol.7
, Issue.3
, pp. 225-240
-
-
Witmer, B.G.1
Singer, M.J.2
|