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Volumn , Issue , 2013, Pages 181-182

How can a social debugging game effectively teach computer programming concepts?

Author keywords

Assessment; Debugging; Educational game.; Efficiency; Engagement; Programming; Serious game

Indexed keywords

ASSESSMENT; EDUCATIONAL GAME; ENGAGEMENT; LEARNING OBJECTIVES; ON-LINE GAMING; ONLINE DEBUGGING; SERIOUS GAMES;

EID: 84883511165     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/2493394.2493424     Document Type: Conference Paper
Times cited : (9)

References (11)
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    • ESA. (2012) retrieved May 9th
    • ESA. (2012). Essential facts about the computer and video game industry. Entertainment Software Association, http://www.theesa.com/facts/pdfs/ ESAEF2011 .pdf, retrieved May 9th, 2013.
    • (2013) Entertainment Software Association
  • 5
    • 80053304064 scopus 로고    scopus 로고
    • Personifying programming tool feedback improves novice programmers' learning
    • Lee, M.J., & Ko, AJ. (2011). Personifying programming tool feedback improves novice programmers' learning.ACM ICER, 109-116.
    • (2011) ACM ICER , pp. 109-116
    • Lee, M.J.1    Ko, A.J.2
  • 6
    • 84870880939 scopus 로고    scopus 로고
    • Investigating the role of purposeful goals on novices' engagement in a programming game
    • Lee, MJ., & Ko, AJ. (2012). Investigating the role of purposeful goals on novices' engagement in a programming game. IEEE VL/HCC, 163-166.
    • (2012) IEEE VL/HCC , pp. 163-166
    • Lee, M.J.1    Ko, A.J.2
  • 7
    • 84883499948 scopus 로고    scopus 로고
    • In-game assessments increase novice programmers' engagement and level completion speed
    • to appear
    • Lee, MJ., Ko, AJ., & Kwan, I. (2013). In-game assessments increase novice programmers' engagement and level completion speed. ACMICER, to appear.
    • (2013) ACMICER
    • Lee, M.J.1    Ko, A.J.2    Kwan, I.3
  • 9
    • 84883550388 scopus 로고    scopus 로고
    • National Center for Women & Information Technology (2012)NCWIT Scorecard: A report on the status of women in information technology, retrieved May 9th
    • National Center for Women & Information Technology (2012)NCWIT Scorecard: A report on the status of women in information technology, http://www.ncwit.org/pdf/ 2010-Scorecard-Web.pdf, retrieved May 9th, 2013.
    • (2013)
  • 10
    • 56549129970 scopus 로고    scopus 로고
    • Digital game-based learning in high school computer science education: Impact on educational effectiveness and student motivation
    • Papastergiou, M. (2009). Digital game-based learning in high school computer science education: impact on educational effectiveness and student motivation, Computers & Education, 52(1), 1-12.
    • (2009) Computers & Education , vol.52 , Issue.1 , pp. 1-12
    • Papastergiou, M.1
  • 11
    • 79954441314 scopus 로고    scopus 로고
    • Exploring careers while learning Alice 3D: A summer camp for middle school girls
    • Webb, H.C., & Rosson, M.B. (2001). Exploring careers while learning Alice 3D: A summer camp for middle school girls, .ACM SIGCSE, 377-382.
    • (2001) ACM SIGCSE , pp. 377-382
    • Webb, H.C.1    Rosson, M.B.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.