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Volumn , Issue , 2012, Pages

Overlay network based optimization of data flows in large scale client-server-based game architectures for deployment on cloud platforms

Author keywords

Cloud architectures; Networked virtual environments; Proxy architectures; Scalability

Indexed keywords

APPLICATION AREA; AVAILABLE BANDWIDTH; CLOUD ARCHITECTURES; CLOUD PLATFORMS; GAME ARCHITECTURE; GENERIC OPTIMIZATION; NETWORKED VIRTUAL ENVIRONMENTS; PROXY ARCHITECTURE;

EID: 84883274890     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (1)

References (5)
  • 1
    • 69949168799 scopus 로고    scopus 로고
    • ALVIC-NG: State management and immersive communication for massively multiplayer online games and communities
    • ALVIC-NG: state management and immersive communication for massively multiplayer online games and communities. Peter Quax, Bart Cornelissen, Jeroen Dierckx, Gert Vansichem, Wim Lamotte. Springer Multimedia Tools and Applications, vol. 45, no. 1-3, 2009.
    • (2009) Springer Multimedia Tools and Applications , vol.45 , Issue.1-3
    • Quax, P.1    Cornelissen, B.2    Dierckx, J.3    Vansichem, G.4    Lamotte, W.5
  • 5
    • 84883269900 scopus 로고    scopus 로고
    • Networked graphics: Building networked games and virtual environments
    • Morgan Kaufmann; 1 edition (December 4)
    • Networked Graphics: Building Networked Games and Virtual Environments. Anthony Steed and Manuel Oliveira. Morgan Kaufmann; 1 edition (December 4, 2009).
    • (2009) Anthony Steed and Manuel Oliveira


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.