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Volumn , Issue , 2010, Pages 108-111
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Designing a massively multiplayer online game / research testbed featuring AI-Driven NPC communities
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Author keywords
[No Author keywords available]
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Indexed keywords
BEHAVIORAL MODEL;
CONFIGURATION AND CONTROL;
MASSIVELY MULTI-PLAYER ONLINE GAMES;
MASSIVELY MULTIPLAYER ONLINE GAME (MMOGS);
NON-PLAYER CHARACTER;
ON-LINE COMMUNITIES;
RESEARCH TESTBED;
SOCIAL MODELING;
ARTIFICIAL INTELLIGENCE;
HUMAN COMPUTER INTERACTION;
INTERACTIVE COMPUTER GRAPHICS;
INTERNET;
RESEARCH;
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EID: 84883095438
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: None Document Type: Conference Paper |
Times cited : (4)
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References (2)
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