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Volumn , Issue , 2013, Pages 79-82

WebGLStudio - A Pipeline for WebGL scene creation

Author keywords

HTML5; Pipelines; Real time editing; Web integration; WebGL

Indexed keywords

HTML5; POST PROCESSING; REAL-TIME EDITING; REALISTIC RENDERING; RENDERING ENGINE; TARGET APPLICATION; WEB INTEGRATION; WEBGL;

EID: 84883090257     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/2466533.2466551     Document Type: Conference Paper
Times cited : (18)

References (5)
  • 1
    • 84883089419 scopus 로고    scopus 로고
    • Shadow map antialiasing
    • Chapter 11. Addison-Wesley Professional
    • BUNNELL, M., AND PELLACI, F. 2004. Shadow Map Antialiasing. In GPU Gems, Chapter 11. Addison-Wesley Professional.
    • (2004) GPU Gems
    • Bunnell, M.1    Pellaci, F.2
  • 2
    • 84883100262 scopus 로고    scopus 로고
    • Retrieved Mar 11, 2013
    • GLMATRIX. 2013. Retrieved Mar 11, 2013. http://glmatrix.net/.
    • (2013) GLMATRIX
  • 3
    • 84883126698 scopus 로고    scopus 로고
    • Retrieved Mar 11, 2013
    • SHOTGUN.2013. Retrieved Mar 11, 2013. http://www.shotgunsoftware.com/.
    • (2013) SHOTGUN
  • 4
    • 84883132099 scopus 로고    scopus 로고
    • Retrieved Mar 11, 2013
    • LIGHTGL. 2013. Retrieved Mar 11, 2013. https://github.com/evanw/lightgl. js.
    • (2013) LIGHTGL
  • 5
    • 84883130654 scopus 로고    scopus 로고
    • Retrieved Mar 11, 2013
    • UNITY3D. 2013. Retrieved Mar 11, 2013 http://www.unity3d.com.
    • (2013) UNITY3D


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.