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Volumn , Issue , 2013, Pages 31-36

Towards higher quality character performance in previz

Author keywords

Animation; Gestures; Previsualization

Indexed keywords

CAMERA ANGLES; COMMODITY SOFTWARE; GESTURES; OVERALL QUALITY; PREVISUALIZATION; PRODUCTION COST; REDUCING COSTS; RUNNING WATERS;

EID: 84883090088     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/2491832.2491835     Document Type: Conference Paper
Times cited : (6)

References (13)
  • 4
    • 77749295421 scopus 로고    scopus 로고
    • Real-time prosody-driven synthesis of body language
    • (Dec.)
    • LEVINE, S., THEOBALT, C., AND KOLTUN, V. 2009. Real-time prosody-driven synthesis of body language. ACM Trans. Graph. 28, 5 (Dec.), 1721-17210.
    • (2009) ACM Trans. Graph , vol.28 , Issue.5 , pp. 1721-17210
    • Levine, S.1    Theobalt, C.2    Koltun, V.3
  • 7
    • 41349085864 scopus 로고    scopus 로고
    • Gesture modeling and animation based on a probabilistic recreation of speaker style
    • NEFF, M., KIPP, M., ALBRECHT, I., AND SEIDEL, H.-P. 2008. Gesture modeling and animation based on a probabilistic recreation of speaker style. ACM Transactions on Graphics 27, 1, 5.
    • (2008) ACM Transactions on Graphics , vol.27 , Issue.1 , pp. 5
    • Neff, M.1    Kipp, M.2    Albrecht, I.3    Seidel, H.-P.4
  • 9
    • 84867329306 scopus 로고    scopus 로고
    • Investigating fuzzy-input fuzzy-output support vector machines for robust voice quality classification
    • SCHERER, S., KANE, J., GOBL, C., AND SCHWENKER, F. 2013. Investigating fuzzy-input fuzzy-output support vector machines for robust voice quality classification. Computer Speech and Language 27, 1, 263-287.
    • (2013) Computer Speech and Language , vol.27 , Issue.1 , pp. 263-287
    • Scherer, S.1    Kane, J.2    Gobl, C.3    Schwenker, F.4
  • 10
    • 84883107136 scopus 로고    scopus 로고
    • SFM
    • SFM, 2013. Source filmmaker, http://www.sourcefilmmaker.com/.
    • (2013) Source Filmmaker
  • 11
    • 81155123622 scopus 로고    scopus 로고
    • Building a character animation system
    • Motion in Games, J. Allbeck and P. Faloutsos, Eds., Springer Berlin Heidelberg
    • SHAPIRO, A. 2011. Building a character animation system. In Motion in Games, J. Allbeck and P. Faloutsos, Eds., vol. 7060 of Lecture Notes in Computer Science. Springer Berlin Heidelberg, 98-109.
    • (2011) Vol. 7060 of Lecture Notes in Computer Science , pp. 98-109
    • Shapiro, A.1
  • 12
    • 84883077902 scopus 로고    scopus 로고
    • XTRANORMAL, 2013. Xtranormal, http://www.xtranormal.com/.
    • (2013) Xtranormal


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.