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Volumn , Issue , 2005, Pages 69-74

Scalable solutions for interactive virtual humans that can manipulate objects

Author keywords

[No Author keywords available]

Indexed keywords

ANALYTICAL INVERSE KINEMATICS; AVERAGE COMPLEXITY; COLLISION-FREE; COMPUTATION TIME; COMPUTATIONAL TIME; INTERACTIVE VIRTUAL ENVIRONMENTS; MOTION PLANNERS; SCALABLE SOLUTION;

EID: 84883079731     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (17)

References (26)
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  • 8
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  • 10
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    • Proceedings of Eurographics'03
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  • 11
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    • (2004) Handbook of Virtual Humans , pp. 303-322
    • Kallmann, M.1
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    • 0032675553 scopus 로고    scopus 로고
    • Animated agents for procedural training in virtual reality: Perception, cognition, and motor control
    • Rickel, J., and Johnson, L. 1999. Animated agents for procedural training in virtual reality: Perception, cognition, and motor control. Applied Artificial Intelligence 13(4- 5):343-382.
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.