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Volumn 8018 LNCS, Issue PART 3, 2013, Pages 99-107

Gamification of education using computer games

Author keywords

Education; Engagement; Gamification; Learning; System Design

Indexed keywords

DESIGN ELEMENTS; EDUCATIONAL GAME; ENGAGEMENT; GAMIFICATION; LEARNING; LEARNING ACHIEVEMENT; USER ENGAGEMENT;

EID: 84880903241     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-642-39226-9_12     Document Type: Conference Paper
Times cited : (93)

References (13)
  • 2
    • 84869026652 scopus 로고    scopus 로고
    • Gamification in education: What, how, why bother
    • Lee, J.J., Hammer, J.: Gamification in Education: What, How, Why Bother? Academic Exchange Quarterly 15(2), 146-151 (2011)
    • (2011) Academic Exchange Quarterly , vol.15 , Issue.2 , pp. 146-151
    • Lee, J.J.1    Hammer, J.2
  • 3
    • 84866649686 scopus 로고    scopus 로고
    • Gamification-using game mechanics to enhance elearning
    • Raymer, R.: Gamification-Using Game Mechanics to Enhance eLearning. eLearn Magazine (2011), http://elearnmag.acm.org/featured.cfm?aid=2031772
    • (2011) ELearn Magazine
    • Raymer, R.1
  • 8
    • 0002212518 scopus 로고
    • The science of learning and the art of teaching
    • Skinner, B.F.: The Science of Learning and the Art of Teaching. Harvard Educational Review 24(2), 86-97 (1954)
    • (1954) Harvard Educational Review , vol.24 , Issue.2 , pp. 86-97
    • Skinner, B.F.1
  • 9
    • 84873951967 scopus 로고    scopus 로고
    • Digital games and beyond-what happens when players compete
    • Liu, D., Li, X., Santhanam, R.: Digital Games and Beyond-What Happens When Players Compete? MIS Quarterly 37(1), 111-124 (2013)
    • (2013) MIS Quarterly , vol.37 , Issue.1 , pp. 111-124
    • Liu, D.1    Li, X.2    Santhanam, R.3
  • 12
    • 0000913978 scopus 로고    scopus 로고
    • Time flies when you are having fun: Cognitive absorption and beliefs about information technology usage
    • Agarwal, R., Karahanna, E.: Time Flies When You Are Having Fun: Cognitive Absorption and Beliefs About Information Technology Usage. MIS Quarterly 24(4), 665-694 (2000)
    • (2000) MIS Quarterly , vol.24 , Issue.4 , pp. 665-694
    • Agarwal, R.1    Karahanna, E.2
  • 13
    • 75349088958 scopus 로고    scopus 로고
    • You're having fun when time flies: The hedonic consequences of subjective time progression
    • Sackett, A., Meyvis, T., Nelson, L., Converse, B., Sackett, A.: You're Having Fun When Time Flies: The Hedonic Consequences of Subjective Time Progression. Psychological Science 21(1), 111-117 (2010)
    • (2010) Psychological Science , vol.21 , Issue.1 , pp. 111-117
    • Sackett, A.1    Meyvis, T.2    Nelson, L.3    Converse, B.4    Sackett, A.5


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.