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Volumn 8005 LNCS, Issue PART 2, 2013, Pages 276-283
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Best practices for using enterprise gamification to engage employees and customers
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Author keywords
[No Author keywords available]
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Indexed keywords
BEST PRACTICES;
BUSINESS NEEDS;
GAMIFICATION;
HUMAN COMPUTER INTERFACES;
RAPID RATE;
SELECTED EXAMPLES;
SOFTWARE GAMES;
USER MOTIVATION;
HUMAN COMPUTER INTERACTION;
INDUSTRY;
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EID: 84880649352
PISSN: 03029743
EISSN: 16113349
Source Type: Book Series
DOI: 10.1007/978-3-642-39262-7_31 Document Type: Conference Paper |
Times cited : (28)
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References (16)
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