메뉴 건너뛰기




Volumn , Issue , 2013, Pages 585-588

BunnyBolt: A mobile fitness app for youth

Author keywords

App Inventor; Fitness app; Mobile game; Youth

Indexed keywords

APP INVENTOR; FITNESS APP; GOOGLE APP ENGINES; INTERACTIVE GAMES; LOCATION TECHNOLOGY; MOBILE APPLICATIONS; MOBILE GAMES; YOUTH;

EID: 84880554900     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/2485760.2485871     Document Type: Conference Paper
Times cited : (22)

References (6)
  • 1
    • 84880546306 scopus 로고
    • What is the best dose of nature and green exercise for improving mental health? A multi-study analysis
    • J. Barton and J. Pretty. What is the best dose of nature and green exercise for improving mental health? a multi-study analysis. ACM Trans. Program. Lang. Syst., 15(5):795-825, 1993.
    • (1993) ACM Trans. Program. Lang. Syst , vol.15 , Issue.5 , pp. 795-825
    • Barton, J.1    Pretty, J.2
  • 2
    • 84880553933 scopus 로고    scopus 로고
    • Active video games to promote physical activity in children and youth
    • E. Biddiss and J. Irwin. Active video games to promote physical activity in children and youth. Environ. Sci. Technol., 44:3947-3995, 2010.
    • (2010) Environ. Sci. Technol. , vol.44 , pp. 3947-3995
    • Biddiss, E.1    Irwin, J.2
  • 5
    • 54149103480 scopus 로고    scopus 로고
    • Short-term psychological effects of interactive video game technology exercise on mood and attention
    • W. D. Russell and M. Newton. Short-term psychological effects of interactive video game technology exercise on mood and attention. Educational Technology and Society, 11(2):294-308, 2008.
    • (2008) Educational Technology and Society , vol.11 , Issue.2 , pp. 294-308
    • Russell, W.D.1    Newton, M.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.