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Volumn , Issue PART 3, 2008, Pages 89-90

Sick at South Shore Beach: A place-based augmented reality game as a framework for building evidence-based arguments

Author keywords

[No Author keywords available]

Indexed keywords

EVIDENCE-BASED ARGUMENTS; PLACE-BASED; RECENT RESEARCHES; SOCIAL INTERACTIONS;

EID: 84880424402     PISSN: 15734552     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (6)

References (10)
  • 1
    • 0036114988 scopus 로고    scopus 로고
    • Epistemologically authentic inquiry in schools: A theoretical framework for evaluating inquiry tasks
    • Chinn, C.A. & Malhotra, B.A. (2002). Epistemologically authentic inquiry in schools: A theoretical framework for evaluating inquiry tasks. Science Education, 86(2), 175-218.
    • (2002) Science Education , vol.86 , Issue.2 , pp. 175-218
    • Chinn, C.A.1    Malhotra, B.A.2
  • 3
    • 2542622020 scopus 로고    scopus 로고
    • Harvard University Press, Cambridge, Massachusetts
    • Kuhn, D. (2005). Education for Thinking. Harvard University Press, Cambridge, Massachusetts.
    • (2005) Education for Thinking
    • Kuhn, D.1
  • 6
    • 0003608696 scopus 로고    scopus 로고
    • National Research Council Washington, DC: National Academy Press
    • National Research Council (1996). National Science Education Standards. Washington, DC: National Academy Press.
    • (1996) National Science Education Standards
  • 7
    • 4043102512 scopus 로고    scopus 로고
    • Pedagogical praxis: The professions as models for post-industrial education
    • Shaffer, D. W. (2004). Pedagogical praxis: The professions as models for post-industrial education. Teachers College Record, 106(7), 1401-1421.
    • (2004) Teachers College Record , vol.106 , Issue.7 , pp. 1401-1421
    • Shaffer, D.W.1
  • 8
    • 34247245850 scopus 로고    scopus 로고
    • Mad city mystery: Developing scientific argumentation skills with a place-based augmented reality game on handheld computers
    • Squire, K. D., & Jan, M. (2007). Mad City Mystery: Developing scientific argumentation skills with a place-based augmented reality game on handheld computers. Journal of Science Education and Technology. 16(1), 5-29.
    • (2007) Journal of Science Education and Technology , vol.16 , Issue.1 , pp. 5-29
    • Squire, K.D.1    Jan, M.2
  • 9
    • 84880405263 scopus 로고    scopus 로고
    • Wherever you go, there you are: Place-based augmented reality games for learning
    • Shelton, B. E., & Wiley, D. (eds.) Rotterdam, The Netherlands: Sense Publishers
    • Squire, K., Jan, M., Mathews, J., Wagler, M., Martin, J., DeVane, B., & Holden, C. (2007). Wherever You Go, There You Are: Place-Based Augmented Reality Games for Learning. In Shelton, B. E., & Wiley, D. (Eds.), The Educational Design and Use of Simulation Computer Games (pp. 265-296). Rotterdam, The Netherlands: Sense Publishers.
    • (2007) The Educational Design and use of Simulation Computer Games , pp. 265-296
    • Squire, K.1    Jan, M.2    Mathews, J.3    Wagler, M.4    Martin, J.5    DeVane, B.6    Holden, C.7


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.