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Volumn , Issue , 2006, Pages 101-108

Friction surfaces: Scaled ray-casting manipulation for interacting with 2D GUIs

Author keywords

[No Author keywords available]

Indexed keywords

COMPONENT SELECTION; CONTROL-DISPLAY RATIO; FRICTION SURFACES; INPUT DEVICES; INTERACTION MODES; RAYCASTING; VISUAL FEEDBACK;

EID: 84878685210     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (8)

References (26)
  • 5
    • 0033077280 scopus 로고    scopus 로고
    • Formalizing the design, evaluation, and application of interaction techniques for immersive virtual environments
    • BOWMAN D. A., HODGES L. F.: Formalizing the design, evaluation, and application of interaction techniques for immersive virtual environments. Journal of Visual Languages and Computing 10, 1 (1999), 37-53.
    • (1999) Journal of Visual Languages and Computing , vol.10 , Issue.1 , pp. 37-53
    • Bowman, D.A.1    Hodges, L.F.2
  • 9
    • 33750138539 scopus 로고    scopus 로고
    • A framework for generic inter-application interaction for 3D AR environments
    • IEEE Computer Society
    • DIVERDI S., NURMI D., HOLLERER T.: A framework for generic inter-application interaction for 3D AR environments. In Augmented Reality Toolkit Workshop, 2003 (2003), IEEE Computer Society, pp. 86-93.
    • (2003) Augmented Reality Toolkit Workshop, 2003 , pp. 86-93
    • Diverdi, S.1    Nurmi, D.2    Hollerer, T.3
  • 10
    • 33750104839 scopus 로고    scopus 로고
    • 3Dwm: A platform for research and development of three-dimensional user interfaces
    • Chalmers Department of Computing Science
    • ELMQVIST N.: 3Dwm: A Platform for Research and Development of Three-Dimensional User Interfaces. Tech. Rep. CS:2003-04, Chalmers Department of Computing Science, 2003.
    • (2003) Tech. Rep. CS:2003-04
    • Elmqvist, N.1
  • 11
    • 28444465218 scopus 로고    scopus 로고
    • Precise and rapid interaction through scaled manipulation in immersive virtual environments
    • FREES S., KESSLER D.: Precise and rapid interaction through scaled manipulation in immersive virtual environments. In Proceedings of IEEE Virtual Reality 2005 (2005), pp. 99-106.
    • (2005) Proceedings of IEEE Virtual Reality 2005 , pp. 99-106
    • Frees, S.1    Kessler, D.2
  • 14
    • 0030681420 scopus 로고    scopus 로고
    • Moving objects in space: Exploiting proprioception in virtual-environment interaction
    • MINE M., FREDERICK BROOKS J., SEQUIN C.: Moving objects in space: exploiting proprioception in virtual-environment interaction. In Proceedings of SIG-GRAPH'97 (1997), pp. 19-26.
    • (1997) Proceedings of SIG-GRAPH'97 , pp. 19-26
    • Mine, M.1    Frederick Brooks, J.2    Sequin, C.3
  • 19
    • 0001904680 scopus 로고    scopus 로고
    • Egocentric object manipulation in virtual environments: Evaluation of interaction techniques
    • POUPYREV I., WEGHORST S., BILLINGHURST M., ICHIKAWA T.: Egocentric object manipulation in virtual environments: Evaluation of interaction techniques. Computers Graphics Forum 17, 3 (1998), 41-52.
    • (1998) Computers Graphics Forum , vol.17 , Issue.3 , pp. 41-52
    • Poupyrev, I.1    Weghorst, S.2    Billinghurst, M.3    Ichikawa, T.4


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.