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Volumn , Issue , 2013, Pages 189-192

SpaceTop: Integrating 2D and spatial 3D interactions in a see-through desktop environment

Author keywords

3D UI; Augmented reality; Desktop management

Indexed keywords

3D UI; DESKTOP ENVIRONMENT; DESKTOP MANAGEMENT; HARDWARE AND SOFTWARE; INTERACTION TECHNOLOGY; SEAMLESS TRANSITION; TRANSPARENT DISPLAYS; VISUALIZATION TECHNIQUE;

EID: 84877933652     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/2470654.2470680     Document Type: Conference Paper
Times cited : (78)

References (11)
  • 1
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    • Keepin' it real: Pushing the desktop metaphor with physics, piles and the pen
    • Agarawala, A., and Balakrishnan, R., 2006. Keepin' it real: pushing the desktop metaphor with physics, piles and the pen. CHI '06, 1283-1292.
    • (2006) CHI '06 , pp. 1283-1292
    • Agarawala, A.1    Balakrishnan, R.2
  • 2
    • 53049099030 scopus 로고    scopus 로고
    • Balloon selection: A multi-finger technique for accurate low-fatigue 3d selections
    • Benko, H., and Feiner, S. 2006. Balloon selection: A multi-finger technique for accurate low-fatigue 3d selections. 3D UI '06, 79-86.
    • (2006) 3D UI '06 , pp. 79-86
    • Benko, H.1    Feiner, S.2
  • 3
    • 28444447732 scopus 로고    scopus 로고
    • Cross-dimensional gestural interaction techniques for hybrid immersive environments
    • Benko, H., Ishak, E., and Feiner, S. 2005. Cross-dimensional gestural interaction techniques for hybrid immersive environments. VR ' 05, 209-216.
    • (2005) VR '05 , pp. 209-216
    • Benko, H.1    Ishak, E.2    Feiner, S.3
  • 4
    • 80755168324 scopus 로고    scopus 로고
    • Toucheo: Multitouch and stereo combined in a seamless workspace
    • Hachet, M., Bossavit, B., Cohé, A., and Rivière, J., 2011. Toucheo: multitouch and stereo combined in a seamless workspace. UIST '11, 587-592.
    • (2011) UIST '11 , pp. 587-592
    • Hachet, M.1    Bossavit, B.2    Cohé, A.3    Rivière, J.4
  • 5
    • 84870482763 scopus 로고    scopus 로고
    • HoloDesk: Direct 3d interactions with a situated see-through display
    • Hilliges, O., Kim, D., Izadi, S., Weiss, M., and Wilson, A. 2012. HoloDesk: direct 3d interactions with a situated see-through display. CHI '12, 1283-1292.
    • (2012) CHI '12 , pp. 1283-1292
    • Hilliges, O.1    Kim, D.2    Izadi, S.3    Weiss, M.4    Wilson, A.5
  • 6
    • 33750952090 scopus 로고    scopus 로고
    • ASTOR: An autostereoscopic optical see-through augmented reality system
    • Olwal, A., Lindfors, C., Gustafsson, J., Kjellberg, T., and Mattsson, L. 2005. ASTOR: An autostereoscopic optical see-through augmented reality system. ISMAR '05, 24-27.
    • (2005) ISMAR '05 , pp. 24-27
    • Olwal, A.1    Lindfors, C.2    Gustafsson, J.3    Kjellberg, T.4    Mattsson, L.5
  • 8
    • 0020777518 scopus 로고
    • Spatial input/display correspondence in a stereoscopic computer graphic work station
    • Schmandt, C. 1983. Spatial input/display correspondence in a stereoscopic computer graphic work station. SIGGRAPH '83, 253-261.
    • (1983) SIGGRAPH '83 , pp. 253-261
    • Schmandt, C.1
  • 9
    • 84872512065 scopus 로고    scopus 로고
    • Range camera for simple behind display interaction
    • Treskunov, A., Kim, S. W., Marti, S. 2011. Range Camera for Simple behind Display Interaction. IAPR MVA '11, 160-163.
    • (2011) IAPR MVA '11 , pp. 160-163
    • Treskunov, A.1    Kim, S.W.2    Marti, S.3
  • 10
    • 79952412209 scopus 로고    scopus 로고
    • Using a depth camera as a touch sensor
    • Wilson, A. Using a depth camera as a touch sensor. ITS '10, 69-72.
    • ITS '10 , pp. 69-72
    • Wilson, A.1
  • 11
    • 34547371138 scopus 로고    scopus 로고
    • Robust computer vision-based detection of pinching for one and two-handed gesture input
    • Wilson, A. 2006. Robust computer vision-based detection of pinching for one and two-handed gesture input. UIST '06, 255-258.
    • (2006) UIST '06 , pp. 255-258
    • Wilson, A.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.