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Volumn , Issue , 2008, Pages 16-19

Sound and the diegesis in survival-horror games

Author keywords

[No Author keywords available]

Indexed keywords

AFFORDANCES; DIEGESIS; SOUNDSCAPES;

EID: 84876922478     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (15)

References (9)
  • 1
    • 33646172556 scopus 로고    scopus 로고
    • Quest games as Post Narrative Discourse
    • University of Nebraska Press
    • Aarseth, Espen, Quest games as Post Narrative Discourse, Narrative Media, pp. 361-376. University of Nebraska Press (2004)
    • (2004) Narrative Media , pp. 361-376
    • Aarseth, E.1
  • 3
    • 84876945621 scopus 로고    scopus 로고
    • The idea of genre in the american cinema
    • (Barry Keith Grant ed.), University Of Texas Press
    • Buscombe, Edward: "The Idea of Genre in the American Cinema" in Film Genre Reader III (Barry Keith Grant ed.), University Of Texas Press 2003
    • (2003) Film Genre Reader III
    • Buscombe, E.1
  • 4
    • 3343002860 scopus 로고    scopus 로고
    • Play dead-genre and affect in silent hill and planescape torment
    • Carr, Diana: Play Dead-Genre and Affect in Silent Hill and Planescape Torment, Gamestudies vol. 3 issue 1, 2003
    • (2003) Gamestudies , vol.3 , Issue.1
    • Carr, D.1
  • 6
    • 84946139807 scopus 로고    scopus 로고
    • On transdiegetic sounds in computer games
    • (Arild Fetveit & Gitte Stald ed.) , Intellect Ltd.
    • Jørgensen, Kristine: "On Transdiegetic Sounds in Computer Games" in Digital Aesthetics and Communication, Vol 5. (Arild Fetveit & Gitte Stald ed.): pp. 105-117, Intellect Ltd. 2007
    • (2007) Digital Aesthetics and Communication , vol.5 , pp. 105-117
    • Jørgensen, K.1
  • 7
    • 4744364366 scopus 로고    scopus 로고
    • Immersion, engagement, and presence: A method for analyzing 3-d video games
    • (Mark Wolf and Bernard Perron ed.), Routledge
    • McMahan, Alison: "Immersion, Engagement, and Presence: A Method for Analyzing 3-D Video Games" in The Video Game Theory Reader (Mark Wolf and Bernard Perron ed.), Routledge 2003
    • (2003) The Video Game Theory Reader
    • McMahan, A.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.