메뉴 건너뛰기




Volumn 37, Issue 1, 2007, Pages 79-82

Challenges in peer-to-peer gaming

Author keywords

Overlay Online gaming; Peer to Peer; Security

Indexed keywords

COMMUNICATION MODELS; DEPLOYMENT COSTS; FAST DEPLOYMENTS; MULTI-PLAYER ONLINE GAMES; OVERLAY ONLINE-GAMING; PEER TO PEER; RESEARCH COMMUNITIES; SECURITY;

EID: 84876359618     PISSN: 01464833     EISSN: 19435819     Source Type: Conference Proceeding    
DOI: 10.1145/1198255.1198269     Document Type: Review
Times cited : (27)

References (15)
  • 5
    • 0032631521 scopus 로고    scopus 로고
    • End-to-end transmission control mechanisms for multiparty interactive applications on the internet
    • Mar.
    • L. Gautier, C. Diot, and J. Kurose. End-to-end transmission control mechanisms for multiparty interactive applications on the internet. In Proceedings of IEEE INFOCOM'99, Mar. 1999.
    • (1999) Proceedings of IEEE INFOCOM'99
    • Gautier, L.1    Diot, C.2    Kurose, J.3
  • 6
    • 26444452986 scopus 로고    scopus 로고
    • Zoned federation of game servers: A peer-to-peer approach to scalable multi-player online games
    • New York, NY, USA, September
    • T. Iimura, H. Hazeyama, and Y. Kadobayashi. Zoned federation of game servers: a peer-to-peer approach to scalable multi-player online games. In Proceedings of ACM SIGCOMM 2004 workshops on NetGames '04, pages 116-120, New York, NY, USA, September 2004.
    • (2004) Proceedings of ACM SIGCOMM 2004 Workshops on NetGames '04 , pp. 116-120
    • Iimura, T.1    Hazeyama, H.2    Kadobayashi, Y.3
  • 7
    • 29844437077 scopus 로고    scopus 로고
    • Supporting p2p gaming when players have heterogeneous resources
    • June
    • A. S. John and B. N. Levine. Supporting p2p gaming when players have heterogeneous resources. In Proceedings of NOSSDAV '05, June 2005.
    • (2005) Proceedings of NOSSDAV '05
    • John, A.S.1    Levine, B.N.2
  • 13
    • 84876369521 scopus 로고    scopus 로고
    • Enabling rapid and cost-effective creation of massive pervasive games in vey unstable environments
    • January
    • B. Wietrzyk and M. Radenkovic. Enabling rapid and cost-effective creation of massive pervasive games in vey unstable environments. In IEEE/IFIP WONS 2007, January 2007.
    • (2007) IEEE/IFIP WONS 2007
    • Wietrzyk, B.1    Radenkovic, M.2
  • 15
    • 29844449291 scopus 로고    scopus 로고
    • Mopar: A mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games
    • june
    • A. P. Yu and S. T. Vuong. Mopar: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games. In Proceedings of NOSSDAV '05, pages 99-104, june 2005.
    • (2005) Proceedings of NOSSDAV '05 , pp. 99-104
    • Yu, A.P.1    Vuong, S.T.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.