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Volumn , Issue , 2012, Pages 105-106
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Design requirements for using embodied learning and whole-body metaphors in a mixed reality simulation game
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Author keywords
[No Author keywords available]
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Indexed keywords
HUMAN-SCALE INTERACTION;
LEARNING ENVIRONMENTS;
MIDDLE SCHOOL;
MULTI-PROJECTORS;
PHYSICAL MOVEMENTS;
REAL-WORLD LEARNING;
SCIENCE , TECHNOLOGY , ENGINEERING , AND MATHEMATICS;
SIMULATION GAMES;
AUGMENTED REALITY;
BLENDING;
VIRTUAL REALITY;
COMPUTER AIDED INSTRUCTION;
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EID: 84875952898
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: 10.1109/ISMAR-AMH.2012.6484003 Document Type: Conference Paper |
Times cited : (8)
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References (8)
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