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Volumn , Issue , 2012, Pages 57-64

CityViewAR: A mobile outdoor AR application for city visualization

Author keywords

city visualization; earthquake and historical content; Mobile application; outdoor augmented reality

Indexed keywords

AR APPLICATION; CITY SCALE; GEOGRAPHICAL INFORMATION; INFORMATION VISUALIZATION; ITERATIVE DESIGN; MOBILE APPLICATIONS; MOBILE TOURISM APPLICATIONS; OUTDOOR AUGMENTED REALITY;

EID: 84875946793     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/ISMAR-AMH.2012.6483989     Document Type: Conference Paper
Times cited : (115)

References (13)
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    • F. De Grove, J. Van Looy, and C. Courtois. Towards a Serious Game Experience Model: Validation, Extension and Adaptation of the GEQ for Use in an Educational Context. In L. Calvi, K.C.M.Nuijten, H. Bouwknegt (Eds.) Playability and player experience, pp. 47-62, Breda, Netherlands: Breda University of Applied Sciences, 2010.
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    • De Grove, F.1    Van Looy, J.2    Courtois, C.3
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    • T. Höllerer, S. Feiner, J. Pavlik, Situated Documentaries: Embedding Multimedia Presentations in the Real World, In: Proc. ISWC '99 (Third Int. Symp. on Wearable Computers), San Francisco, CA, October 18-19, 1999, pp. 79-86, 1999.
    • (1999) Proc ISWC '99 (Third Int. Symp. on Wearable Computers) , pp. 79-86
    • Höllerer, T.1    Feiner, S.2    Pavlik, J.3
  • 5
    • 84875922112 scopus 로고    scopus 로고
    • The game experience questionnaire: DevelOPMENT of A SELF-REPORT MEASURE to ASSESS the PSYCHOLOGICAL IMPACT of DIGITAL GAMES
    • in preparation
    • W.A. IJsselsteijn, Y.A.W. de Kort, and K. Poels. (in preparation). The Game Experience Questionnaire: Development of a self-report measure to assess the psychological impact of digital games. Retrieved online on Sept. 5, 2012, from: http://www.citeulike.org/user/mjparnell/article/4934050
    • (2012) Retrieved Online on Sept , vol.5
    • Ijsselsteijn, W.A.1    De Kort, Y.A.W.2    Poels, K.3
  • 9
    • 84863449140 scopus 로고    scopus 로고
    • Overview of smartphone augmented reality applications for tourism
    • Retrieved online on Sept. 5, 2012, from
    • Z. Yovchevaa, D. Buhalisb, and C. Gatzidisc. Overview of Smartphone Augmented Reality Applications for Tourism. In e-Review of Tourism Research (eRTR), Vol. 10, No. 2, pp. 63-66, 2012. Retrieved online on Sept. 5, 2012, from: http://www.ifitt.org/admin/public/uploads/eRTR-SI-V10i2-Yovche va-Buhalis-Gatzidis-63-66.pdf
    • (2012) E-Review of Tourism Research (ERTR) , vol.10 , Issue.2 , pp. 63-66
    • Yovchevaa, Z.1    Buhalisb, D.2    Gatzidisc, C.3
  • 10
    • 84875932275 scopus 로고    scopus 로고
    • Junaio
    • Junaio. http://www.junaio.com
  • 11
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    • Layar
    • Layar. http://www.layar.com
  • 12
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    • Mobile Outdoor AR Framework
    • Mobile Outdoor AR Framework. http://www.hitlabnz.org/mobileAR
  • 13
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    • World Geodetic System 1984 (WGS 84)
    • World Geodetic System 1984 (WGS 84). http://earth-info.nga.mil/GandG/ wgs84/index.html


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.