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Volumn 7822 LNCS, Issue , 2013, Pages 27-32

Colours that move you: Persuasive ambient activity displays

Author keywords

[No Author keywords available]

Indexed keywords

AMBIENT DISPLAYS; DESIGN AND DEVELOPMENT; PERSUASIVE TECHNOLOGY; PHYSICAL ACTIVITY;

EID: 84875652983     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-642-37157-8_5     Document Type: Conference Paper
Times cited : (2)

References (11)
  • 1
    • 0004324213 scopus 로고    scopus 로고
    • Statement on exercise: Benefits and recommendations for physical activity programs for all Americans: A statement for health professionals by the committee on exercise and cardiac rehabilitation of the Council on Clinical Cardiology, American Heart Association
    • Fletcher, G.F., Balady, G., Blair, S.N., Blumenthal, J., Caspersen, C., Chaitman, B., Pollock, M.L.: Statement on exercise: benefits and recommendations for physical activity programs for all Americans: a statement for health professionals by the Committee on Exercise and Cardiac Rehabilitation of the Council on Clinical Cardiology. Circulation 94, 857-862 (1996) (Pubitemid 26289247)
    • (1996) Circulation , vol.94 , Issue.4 , pp. 857-862
    • Fletcher, G.F.1    Balady, G.2    Blair, S.N.3    Blumenthal, J.4    Caspersen, C.5    Chaitman, B.6    Epstein, S.7
  • 2
    • 0003053103 scopus 로고
    • Self-monitoring: A literature review of research and practice
    • Kopp, J.: Self-monitoring: A literature review of research and practice. Social Work Research & Abstracts 24(4), 8-20 (1988)
    • (1988) Social Work Research & Abstracts , vol.24 , Issue.4 , pp. 8-20
    • Kopp, J.1
  • 3
    • 79957946242 scopus 로고    scopus 로고
    • Persuasive technology: Using computers to change what we think and do
    • December
    • Fogg, B.J.: Persuasive Technology: using computers to change what we think and do. Ubiquity (December 2002)
    • (2002) Ubiquity
    • Fogg, B.J.1
  • 4
    • 77955450397 scopus 로고    scopus 로고
    • A behavior model for persuasive design
    • ACM Press, New York
    • Fogg, B.J.: A behavior model for persuasive design. In: Persuasive 2009. ACM Press, New York (2009)
    • (2009) Persuasive 2009
    • Fogg, B.J.1
  • 8
    • 78650008749 scopus 로고    scopus 로고
    • Ambient influence: Can twinkly lights lure and abstract representations trigger behavioral change?
    • ACM Press
    • Rogers, Y., Hazelwood, W.R., Marshall, P., Dalton, N., Hertrich, S.: Ambient influence: can twinkly lights lure and abstract representations trigger behavioral change? In: Proc. UbiComp 2010, pp. 261-270. ACM Press (2010)
    • (2010) Proc. UbiComp 2010 , pp. 261-270
    • Rogers, Y.1    Hazelwood, W.R.2    Marshall, P.3    Dalton, N.4    Hertrich, S.5
  • 9
    • 79952334780 scopus 로고    scopus 로고
    • Pediluma: Motivating physical activity through contextual information and social influence
    • ACM Press
    • Lim, B.Y., Schick, A., Harrison, C., Hudson, S.E.: Pediluma: motivating physical activity through contextual information and social influence. In: Proc. TEI 2011, pp. 173-180. ACM Press (2011)
    • (2011) Proc. TEI 2011 , pp. 173-180
    • Lim, B.Y.1    Schick, A.2    Harrison, C.3    Hudson, S.E.4
  • 10
    • 84875672242 scopus 로고    scopus 로고
    • Activ MON: Encouraging physical activity through ambient social awareness
    • ACM Press
    • Burns, P., Lueg, C., Berkovsky, S.: Activ MON: Encouraging Physical Activity through Ambient Social Awareness. In: Proc. CHI EA 2012, pp. 2363-2368. ACM Press (2012)
    • (2012) Proc. CHI EA 2012 , pp. 2363-2368
    • Burns, P.1    Lueg, C.2    Berkovsky, S.3
  • 11
    • 33745255765 scopus 로고    scopus 로고
    • GameFlow: A model for evaluating player enjoyment in games
    • Sweetser, P., Wyeth, P.: GameFlow: a Model for Evaluating Player Enjoyment in Games. Computers in Entertainment 3(3) (2005)
    • (2005) Computers in Entertainment , vol.3 , Issue.3
    • Sweetser, P.1    Wyeth, P.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.