-
1
-
-
0027808856
-
Toolglass and magic lenses
-
ACM Press, New York September
-
Bier, E.A., Stone, M.C., Pier, K., Buxton, W., DeRose, T.D.: Toolglass and magic lenses. In: Proceedings of the 20th Annual Conference on Computer Graphics and Interactive Techniques - SIGGRAPH 1993, pp. 73-80. ACM Press, New York (September 1993)
-
(1993)
Proceedings of the 20th Annual Conference on Computer Graphics and Interactive Techniques - Siggraph 1993
, pp. 73-80
-
-
Bier, E.A.1
Stone, M.C.2
Pier, K.3
Buxton, W.4
DeRose, T.D.5
-
2
-
-
84876755489
-
Using heuristics to evaluate the playability of games
-
ACM Press, New York
-
Desurvire, H., Caplan, M., Toth, J.A.: Using heuristics to evaluate the playability of games. In: Extended Abstracts of the 2004 Conference on Human Factors and Computing Systems - CHI 2004, pp. 1509-1512. ACM Press, New York (2004)
-
(2004)
Extended Abstracts of the 2004 Conference on Human Factors and Computing Systems - Chi 2004
, pp. 1509-1512
-
-
Desurvire, H.1
Caplan, M.2
Toth, J.A.3
-
6
-
-
79551492114
-
Using presence to evaluate an augmented reality location aware game
-
McCall, R., Wetzel, R., Löschner, J., Braun, A.: Using presence to evaluate an augmented reality location aware game. Personal and Ubiquitous Computing 15(1), 25-35 (2010)
-
(2010)
Personal and Ubiquitous Computing
, vol.15
, Issue.1
, pp. 25-35
-
-
McCall, R.1
Wetzel, R.2
Löschner, J.3
Braun, A.4
-
9
-
-
57649208174
-
Heuristic evaluation for games
-
ACM Press, New York
-
Pinelle, D., Wong, N., Stach, T.: Heuristic evaluation for games. In: Proceeding of the Twenty-Sixth Annual CHI Conference on Human Factors in Computing Systems - CHI 2008, pp. 1453-1462. ACM Press, New York (2008)
-
(2008)
Proceeding of the Twenty-Sixth Annual CHI Conference on Human Factors in Computing Systems - Chi 2008
, pp. 1453-1462
-
-
Pinelle, D.1
Wong, N.2
Stach, T.3
-
10
-
-
77950484847
-
Usability heuristics for networked multiplayer games
-
ACM Press, New York
-
Pinelle, D., Wong, N., Stach, T., Gutwin, C: Usability heuristics for networked multiplayer games. In: Proceedings of the ACM 2009 International Conference on Supporting Group Work - GROUP 2009, pp. 169-178. ACM Press, New York (2009)
-
(2009)
Proceedings of the ACM 2009 International Conference on Supporting Group Work - Group 2009
, pp. 169-178
-
-
Pinelle, D.1
Wong, N.2
Stach, T.3
Gutwin, C.4
-
12
-
-
38349020117
-
First person indoor/outdoor augmented reality application: Arquake
-
Thomas, B., Close, B., Donoghue, J., Squires, J., Bondi, P.D., Piekarski, W.: First Person Indoor/Outdoor Augmented Reality Application: ARQuake. Personal and Ubiquitous Computing 6(1), 75-86 (2002)
-
(2002)
Personal and Ubiquitous Computing
, vol.6
, Issue.1
, pp. 75-86
-
-
Thomas, B.1
Close, B.2
Donoghue, J.3
Squires, J.4
Bondi, P.D.5
Piekarski, W.6
-
13
-
-
84865002086
-
Designing mobile augmented reality games
-
Furht, B. (ed.) 1st edn. Springer
-
Wetzel, R., Blum, L., Broll, W., Oppermann, L.: Designing mobile augmented reality games. In: Furht, B. (ed.) Handbook of Augmented Reality, 1st edn., pp. 513-529. Springer (2011)
-
(2011)
Handbook of Augmented Reality
, pp. 513-529
-
-
Wetzel, R.1
Blum, L.2
Broll, W.3
Oppermann, L.4
-
14
-
-
85037559079
-
Tidy city: A location-based game for city exploration based on user-created content
-
Chemnitz, Germany
-
Wetzel, R., Blum, L., Feng, F., Oppermann, L., Straeubig, M.: Tidy City: A Location-based Game for City Exploration Based on User-created Content. In: Proceedings of Mensch & Computer 2011, Chemnitz, Germany, pp. 487-498 (2011)
-
(2011)
Proceedings of Mensch & Computer 2011
, pp. 487-498
-
-
Wetzel, R.1
Blum, L.2
Feng, F.3
Oppermann, L.4
Straeubig, M.5
|