메뉴 건너뛰기




Volumn , Issue , 2012, Pages 281-294

Implicit fem Solver on GPU for Interactive Deformation Simulation

Author keywords

[No Author keywords available]

Indexed keywords


EID: 84874938614     PISSN: None     EISSN: None     Source Type: Book    
DOI: 10.1016/B978-0-12-385963-1.00021-6     Document Type: Chapter
Times cited : (33)

References (17)
  • 1
    • 70450253479 scopus 로고    scopus 로고
    • Real-time deformation and fracture in a game environment
    • ACM, New York, D. Fellner, S. Spencer (Eds.)
    • Parker E.G., O'Brien J.F. Real-time deformation and fracture in a game environment. Symp. on Computer Animation 2009, 156-166. ACM, New York. D. Fellner, S. Spencer (Eds.).
    • (2009) Symp. on Computer Animation , pp. 156-166
    • Parker, E.G.1    O'Brien, J.F.2
  • 3
    • 49049093415 scopus 로고    scopus 로고
    • Efficient nonlinear FEM for soft tissue modelling and its GPU implementation within the open source framework SOFA
    • Springer, Berlin, F. Bello, P.J. Edwards (Eds.) ISBMS
    • Comas O., Taylor Z., Allard J., Ourselin S., Cotin S., Passenger J. Efficient nonlinear FEM for soft tissue modelling and its GPU implementation within the open source framework SOFA. LNCS 2008, vol. 5104:28-39. Springer, Berlin. F. Bello, P.J. Edwards (Eds.).
    • (2008) LNCS , vol.5104 , pp. 28-39
    • Comas, O.1    Taylor, Z.2    Allard, J.3    Ourselin, S.4    Cotin, S.5    Passenger, J.6
  • 4
    • 0031622357 scopus 로고    scopus 로고
    • Large steps in cloth simulation
    • ACM, New York
    • Baraff D., Witkin A. Large steps in cloth simulation. Proc. of SIGGRAPH 98 1998, 43-54. ACM, New York.
    • (1998) Proc. of SIGGRAPH 98 , pp. 43-54
    • Baraff, D.1    Witkin, A.2
  • 5
    • 33748538590 scopus 로고    scopus 로고
    • A GPU framework for solving systems of linear equations
    • Addison-Wesley, Reading, MA, (Chapter 44), M. Pharr, R. Fernando (Eds.)
    • Krüger J., Westermann R. A GPU framework for solving systems of linear equations. GPU Gems 2 2005, 703-718. Addison-Wesley, Reading, MA, (Chapter 44). M. Pharr, R. Fernando (Eds.).
    • (2005) GPU Gems 2 , pp. 703-718
    • Krüger, J.1    Westermann, R.2
  • 6
    • 77952611196 scopus 로고    scopus 로고
    • Concurrent number cruncher-a GPU implementation of a general sparse linear solver
    • Buatois L., Caumon G., Lévy B. Concurrent number cruncher-a GPU implementation of a general sparse linear solver. Int. J. Parallel Emerg. Distrib. Syst. 2009, 24(3):205-223.
    • (2009) Int. J. Parallel Emerg. Distrib. Syst. , vol.24 , Issue.3 , pp. 205-223
    • Buatois, L.1    Caumon, G.2    Lévy, B.3
  • 7
    • 80054811884 scopus 로고    scopus 로고
    • Soft bodies using finite elements
    • A.K. Peters, Mellesley, MA, (Chapter 10), G. van den Bergen, D. Gregorius (Eds.)
    • Mendoza C., Garcia M. Soft bodies using finite elements. Game Physics Pearls 2010, 217-250. A.K. Peters, Mellesley, MA, (Chapter 10). G. van den Bergen, D. Gregorius (Eds.).
    • (2010) Game Physics Pearls , pp. 217-250
    • Mendoza, C.1    Garcia, M.2
  • 8
    • 4143066915 scopus 로고    scopus 로고
    • Interactive virtual materials
    • W. Heidrich, R. Balakrishnan (Eds.)
    • Müller M., Gross M. Interactive virtual materials. GI '04: Proc. of Graphics Interface 2004 2004, 239-246. W. Heidrich, R. Balakrishnan (Eds.).
    • (2004) GI '04: Proc. of Graphics Interface 2004 , pp. 239-246
    • Müller, M.1    Gross, M.2
  • 9
    • 84882492532 scopus 로고    scopus 로고
    • Simulation open framework architecture (SOFA).
    • Simulation open framework architecture (SOFA). http://sofa-framework.org.
  • 10
    • 85117228718 scopus 로고    scopus 로고
    • A unified algorithm for load-balancing adaptive scientific simulations
    • Schloegel K., Karypis G., Kumar V. A unified algorithm for load-balancing adaptive scientific simulations. Supercomputing 2000.
    • (2000) Supercomputing
    • Schloegel, K.1    Karypis, G.2    Kumar, V.3
  • 11
    • 0028405844 scopus 로고
    • Massively parallel methods for engineering and science problems
    • Camp W.J., Plimpton S.J., Hendrickson B.A., Leland R.W. Massively parallel methods for engineering and science problems. Commun. ACM 1994, 37(4):30-41.
    • (1994) Commun. ACM , vol.37 , Issue.4 , pp. 30-41
    • Camp, W.J.1    Plimpton, S.J.2    Hendrickson, B.A.3    Leland, R.W.4
  • 12
    • 80054799139 scopus 로고    scopus 로고
    • PhysX GPU rigid bodies in Batman: Arkham Asylum
    • Cengage, Florence, KY, (Chapter 7), A. Lake (Ed.)
    • Tonge R., Wyatt B., Nicholson N. PhysX GPU rigid bodies in Batman: Arkham Asylum. Game Programming Gems 8 2010, 590-601. Cengage, Florence, KY, (Chapter 7). A. Lake (Ed.).
    • (2010) Game Programming Gems 8 , pp. 590-601
    • Tonge, R.1    Wyatt, B.2    Nicholson, N.3
  • 14
    • 65249114041 scopus 로고    scopus 로고
    • Real-time rigid body simulation on GPUs
    • Addison-Wesley, Reading, MA, (Chapter 29), H. Nguyen (Ed.)
    • Harada T. Real-time rigid body simulation on GPUs. GPU Gems 3 2007, 611-632. Addison-Wesley, Reading, MA, (Chapter 29). H. Nguyen (Ed.).
    • (2007) GPU Gems 3 , pp. 611-632
    • Harada, T.1
  • 15
    • 49249121829 scopus 로고    scopus 로고
    • Real-time simulation and rendering of 3d fluids
    • Addison-Wesley, (Chapter 30)
    • Crane K., Llamas I., Tariq S. Real-time simulation and rendering of 3d fluids. GPU Gems 3 2007, 633-675. Addison-Wesley, (Chapter 30).
    • (2007) GPU Gems 3 , pp. 633-675
    • Crane, K.1    Llamas, I.2    Tariq, S.3
  • 16
    • 70450249357 scopus 로고    scopus 로고
    • Adaptive sampling and rendering of fluids on the GPU
    • Eurographics Association, Aire-la-Ville, Switzerland, H.-C. Hege, D. Laidlaw, R. Pajarola, O. Staadt (Eds.)
    • Zhang Y., Solenthaler B., Pajarola R. Adaptive sampling and rendering of fluids on the GPU. Proc. of Symp. on Point-Based Graph. 2008, 137-146. Eurographics Association, Aire-la-Ville, Switzerland. H.-C. Hege, D. Laidlaw, R. Pajarola, O. Staadt (Eds.).
    • (2008) Proc. of Symp. on Point-Based Graph. , pp. 137-146
    • Zhang, Y.1    Solenthaler, B.2    Pajarola, R.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.