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Volumn , Issue , 2012, Pages 611-618

Using gamification in an online community

Author keywords

Badges; Gamification; Online Community; Social Media; Social Networks

Indexed keywords

BADGES; GAMIFICATION; ON-LINE COMMUNITIES; SOCIAL MEDIA; SOCIAL NETWORKS;

EID: 84874404498     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.4108/icst.collaboratecom.2012.250526     Document Type: Conference Paper
Times cited : (78)

References (16)
  • 8
    • 84869026652 scopus 로고    scopus 로고
    • Gamijication in education: What, how, why bother?
    • Lee, J.J. and J. Hammer, Gamijication in Education: What, How, Why Bother? Academic Exchange Quartely, 2011. 15(2): p. 146-150.
    • (2011) Academic Exchange Quartely , vol.15 , Issue.2 , pp. 146-150
    • Lee, J.J.1    Hammer, J.2
  • 10
    • 24144466896 scopus 로고    scopus 로고
    • Using social psychology to motivate contributions to online communities
    • Ling, K., et aI., Using Social Psychology to Motivate Contributions to Online Communities. Journal of Computer-Mediated Communication, 2005. 10(4): p. 00-00.
    • (2005) Journal of Computer-Mediated Communication , vol.10 , Issue.4 , pp. 00-00
    • Ling, K.1
  • 15
    • 0001809402 scopus 로고    scopus 로고
    • Do customer loyalty programs really work?
    • Dowlin, G.R. and M. Uncles, Do Customer Loyalty Programs Really Work? Sloan Management Review, 1997.38(4): p. 71-82.
    • (1997) Sloan Management Review , vol.38 , Issue.4 , pp. 71-82
    • Dowlin, G.R.1    Uncles, M.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.