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Volumn 1, Issue , 2008, Pages 495-500

Context, emergent game play and the mobile gamer as producer

Author keywords

[No Author keywords available]

Indexed keywords

DYNAMIC CONTEXTS; GAME PLAYS; MOBILE APPLICATIONS; MOBILE GAMING;

EID: 84874249602     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (4)

References (25)
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  • 4
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    • Casey, S., Kirman, B. and Rowland, D. (2007). The gopher game: a social, mobile, locative game with user generated content and peer review. Proc. ACE '07, Vol. 203. ACM, New York, NY, pp. 9-16
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  • 5
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    • 2006
    • Ciborra, C. (2006). The mind or the heart? It depends on the (definition of) situation. Journal of Information Technology (2006) 21, 129-139
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    • Ciborra, C.1
  • 7
    • 0003461406 scopus 로고    scopus 로고
    • Towards a better understanding of context and context-awareness
    • Dey, A. K. & G. D. Abowd (1999). Towards a Better Understanding of Context and Context-Awareness. Georgia Tech GVU Technical Report GIT-GVU-98-01 ftp: //ftp.cc.gatech.edu/pub/gvu/tr/1999/99-22.pdf
    • (1999) Georgia Tech GVU Technical Report GIT-GVU-98-01
    • Dey, A.K.1    Abowd, G.D.2
  • 9
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    • Designing mediation for context-aware applications
    • March 2005
    • Dey, A. K. & J. Mankoff (2005). Designing mediation for context-aware applications. AMC Transactions on Computer-Human Interaction, Vol. 12, No. 1, March 2005, pp. 53-80
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    • Dey, A.K.1    Mankoff, J.2
  • 10
    • 33845422335 scopus 로고    scopus 로고
    • What we talk about when we talk about context
    • Dourish, P. (2004). What We Talk About When We Talk About Context. Personal and Ubiquitous Computing, 8 (1). 19-30.
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  • 13
    • 85134487805 scopus 로고    scopus 로고
    • Der Spieler macht das Spiel - Mechanismen der Autorenrolle in mobilen Spielen
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    • Eirund, H.1    Grüter, B.M.2    Mielke, A.3
  • 14
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    • Context as a dynamic construct
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  • 15
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  • 16
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.