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Volumn 28, Issue 6, 2012, Pages 1388-1392
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The impact of second life on team learning outcomes from the perspective of IT capabilities
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Author keywords
Digital options; IT capabilities; Second life; Tacit knowledge; Team learning outcome
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Indexed keywords
DIGITAL OPTIONS;
IT CAPABILITIES;
SECOND LIFE;
TACIT KNOWLEDGE;
TEAM LEARNING;
E-LEARNING;
ENGINEERING EDUCATION;
INTERACTIVE COMPUTER GRAPHICS;
VIRTUAL REALITY;
INFORMATION TECHNOLOGY;
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EID: 84873659578
PISSN: 0949149X
EISSN: None
Source Type: Journal
DOI: None Document Type: Review |
Times cited : (45)
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References (10)
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