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Volumn , Issue , 2012, Pages

An empirical study of Cloud Gaming

Author keywords

[No Author keywords available]

Indexed keywords

ACCESS NETWORK; EMPIRICAL STUDIES; INTER-ARRIVAL TIME; INTERNET SERVICES; NETWORK LOAD; NETWORK TRAFFIC ANALYSIS; ON-LINE GAMING; PACKET SIZE DISTRIBUTION; REMOTE DATA CENTERS; TRAFFIC CHARACTERISTICS; TRAFFIC PATTERN; TRAFFIC TRACES; WORK DEMANDS;

EID: 84873474032     PISSN: 21568138     EISSN: 21568146     Source Type: Conference Proceeding    
DOI: 10.1109/NetGames.2012.6404021     Document Type: Conference Paper
Times cited : (43)

References (4)
  • 1
    • 84873475022 scopus 로고    scopus 로고
    • [Online; accessed 25-July-2012]
    • Onlive, http://www.onlive.com, [Online; accessed 25-July-2012].
    • Onlive
  • 2
    • 84873449028 scopus 로고    scopus 로고
    • [Online; accessed 25-July-2012]
    • Gaikai, http://www.gaikai.com, [Online; accessed 25-July-2012].
    • Gaikai
  • 3
    • 0342656704 scopus 로고    scopus 로고
    • Source models of network game traffic
    • M. S. Borella, "Source models of network game traffic," Computer Communications, vol. 23, no. 4, pp. 403-410, 2000.
    • (2000) Computer Communications , vol.23 , Issue.4 , pp. 403-410
    • Borella, M.S.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.