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Volumn , Issue , 2010, Pages 391-398
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Obstacles of utilising real-time 3D visualisation in architectural representations and documentation
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Author keywords
Architectural representation; Game engine; Real time; Visualisation
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Indexed keywords
AEC INDUSTRY;
ARCHITECTURAL REPRESENTATION;
COMPUTER GAME;
COMPUTER GAME ENGINE;
CURRENT GENERATION;
FIRST PERSON;
GAME ENGINE;
REAL-TIME;
REAL-TIME ENVIRONMENT;
SPATIAL ENVIRONMENTS;
SPATIAL QUALITY;
USER INTERACTION;
VIEW NAVIGATION;
ARCHITECTURAL DESIGN;
COMPUTER AIDED DESIGN;
COMPUTER SOFTWARE;
HUMAN COMPUTER INTERACTION;
VISUALIZATION;
THREE DIMENSIONAL COMPUTER GRAPHICS;
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EID: 84873438078
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: None Document Type: Conference Paper |
Times cited : (12)
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References (6)
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