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Volumn , Issue , 2010, Pages 391-398

Obstacles of utilising real-time 3D visualisation in architectural representations and documentation

Author keywords

Architectural representation; Game engine; Real time; Visualisation

Indexed keywords

AEC INDUSTRY; ARCHITECTURAL REPRESENTATION; COMPUTER GAME; COMPUTER GAME ENGINE; CURRENT GENERATION; FIRST PERSON; GAME ENGINE; REAL-TIME; REAL-TIME ENVIRONMENT; SPATIAL ENVIRONMENTS; SPATIAL QUALITY; USER INTERACTION; VIEW NAVIGATION;

EID: 84873438078     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (12)

References (6)


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.