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Volumn , Issue , 2011, Pages

Experiential metaphors in abstract games

Author keywords

Abstract games; Criticism; Metaphor; Simulation

Indexed keywords

ABSTRACT GAMES; CRITICISM; METAPHOR; SIMULATION;

EID: 84873403865     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (12)

References (21)
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  • 5
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  • 6
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    • Simulation versus narrative: An introduction to ludology
    • Wolf, Mark J.P. and PErron, Bernard eds. New York: Routledge
    • Frasca, Gonzalo. 2003. Simulation versus Narrative: An Introduction to Ludology. In The Video Game Theory Reader. Wolf, Mark J.P. and PErron, Bernard eds. New York: Routledge.
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    • Frasca, G.1
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    • Understanding video games as emotional experiences
    • Perron, Bernard and Wolf, Mark J.P. eds. New York: Routledge
    • Järvinen, Aki. 2009. Understanding Video Games as Emotional Experiences. In The Video Game Theory Reader 2. Perron, Bernard and Wolf, Mark J.P. eds. New York: Routledge.
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    • Järvinen, A.1
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    • Adobe Flash
    • Singapore-MIT GAMBIT Game Lab. 2009. Tipping Point. Adobe Flash. 〈http://gambit.mit.edu/loadgame/tippingpoint-digital.php〉
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    • th. Newsgaming.com
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  • 19
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    • Houser, Nathan and Kloesel, Christian, eds. Bloomington: Indiana University Press
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    • Summer 2001
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    • Repenning, N.P.1    Gonçalves, P.2    Black, L.J.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.