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Volumn , Issue , 2009, Pages

A study on new gameplay based on brain-computer interface

Author keywords

BCI; Game Design; Gameplay; Intuitive

Indexed keywords

BCI; BRAIN-COMPUTER INTERFACES (BCI); GAME DESIGN; GAMEPLAY; HUMAN BRAIN; INPUT DEVICES; INTUITIVE; STATISTICAL DATA ANALYSIS;

EID: 84873375551     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (18)

References (13)
  • 1
    • 37549015972 scopus 로고    scopus 로고
    • Towards an independent braincomputer interface using steady state visual evoked potentials
    • 2
    • Allison BZ, McFarland DJ, Schalk G, Zheng SD, Jackson MM, Wolpaw JR, "Towards an independent braincomputer interface using steady state visual evoked potentials", Clinical Neurophysiology, Vol. 119, Issue 2, pp. 399~408, 2008 2 'Call of Duty' series, available at http://www.callof duty.com
    • (2008) Clinical Neurophysiology , vol.119 , Issue.2 , pp. 399-408
    • Allison, B.Z.1    McFarland, D.J.2    Schalk, G.3    Zheng, S.D.4    Jackson, M.M.5    Wolpaw, J.R.6
  • 3
    • 84873379829 scopus 로고    scopus 로고
    • Emotive System Inc. web site
    • Emotive System Inc. web site, available at http://emo tiv.com
  • 5
    • 22544458093 scopus 로고    scopus 로고
    • Brain computer interface based on the steady-state vep for immersive gaming control
    • 7
    • Lalor EC, Kelly SP, Finucane C, Burke R, Reilly RB, McDarby G, "Brain Computer Interface based on the Steady-state VEP for Immersive Gaming Control", Biomedizinsche Tecknik, pp. 63~64, 2004. 7 'Metal Gear Solid' series, available at http://www.ko nami.jp/kojima-pro/english/index.html
    • (2004) Biomedizinsche Tecknik , pp. 63-64
    • Lalor, E.C.1    Kelly, S.P.2    Finucane, C.3    Burke, R.4    Reilly, R.B.5    McDarby, G.6
  • 6
    • 0034210957 scopus 로고    scopus 로고
    • Brain-computer interfaces based on the steady-state visualevoked response
    • IEEE Transactions on
    • Middendorf M, McMillan G, Calhoun G, and Jones KS, "Brain-computer interfaces based on the steady-state visualevoked response", Neural Systems and Rehabilitation Engineering, Vol. 8, No. 2, IEEE Transactions on, pp. 211~214, 2000
    • (2000) Neural Systems and Rehabilitation Engineering , vol.8 , Issue.2 , pp. 211-214
    • Middendorf, M.1    McMillan, G.2    Calhoun, G.3    Jones, K.S.4
  • 7
    • 84873339599 scopus 로고    scopus 로고
    • Neurocybernatics Inc" website
    • "Neurocybernatics Inc" website, available at http://www. neurocomp.com /
  • 8
    • 84873380253 scopus 로고    scopus 로고
    • NeuroSky Inc. web site
    • NeuroSky Inc. web site, available at http://neurosky.biz
  • 9
    • 84873339008 scopus 로고    scopus 로고
    • OCZ Technology Inc. web site
    • OCZ Technology Inc. web site, available at http://www.ocztechnology.com
  • 10
    • 0041668107 scopus 로고    scopus 로고
    • Learning to control brain rhythms: Making a brain-computer interface possible
    • IEEE Transactions on 13 Resident Evil' series
    • Pineda JA, Silverman DS, Vankov A, and Hestenes J, "Learning to Control Brain Rhythms: Making a Brain-Computer Interface Possible", Neural Systems and Rehabilitation Engineering, Vol. 11, No. 2, IEEE Transactions on, pp. 181~184, 2003 13 'Resident Evil' series, available at http://www.cap com.co.jp/bio5/
    • (2003) Neural Systems and Rehabilitation Engineering , vol.11 , Issue.2 , pp. 181-184
    • Pineda, J.A.1    Silverman, D.S.2    Vankov, A.3    Hestenes, J.4
  • 12
    • 84873353995 scopus 로고    scopus 로고
    • 'Silent Hill' series
    • 'Silent Hill' series, available at http://www.konami.com/games/shh/16 SmartBrain Technology web site, available at http://www.smartbraintech.com
  • 13
    • 84873390111 scopus 로고    scopus 로고
    • 'Sniper Elite' series
    • 'Sniper Elite' series, available at http://www.micro ids.com/en/ catalogue/28/sniper-elite-berlin-1945.html


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.