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Volumn , Issue , 2005, Pages

Realistic agent movement in dynamic game environments

Author keywords

AI; Computer games; Genetic algorithm; Neural network; Pathfinding

Indexed keywords

3D GAME ENGINES; COMPUTER GAME; DYNAMIC ENVIRONMENTS; DYNAMIC GAME; MACHINE LEARNING TECHNIQUES; NEURAL NETWORKS AND GENETIC ALGORITHMS; PATH-FINDING ALGORITHMS; PATHFINDING; REAL TIME ASPECTS; TEST BED SYSTEMS;

EID: 84873358046     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (4)

References (21)
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    • (2002) Game Programming Gems , vol.3
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  • 6
    • 84873354568 scopus 로고    scopus 로고
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  • 7
    • 32144443388 scopus 로고    scopus 로고
    • Generic A* pathfinding
    • Charles River Media
    • Higgins, D., Generic A* Pathfinding, in AI Game Programming Wisdom. 2002, Charles River Media.
    • (2002) AI Game Programming Wisdom
    • Higgins, D.1
  • 8
    • 58049093668 scopus 로고    scopus 로고
    • How to achieve lightning-fast A*
    • Charles River Media
    • Higgins, D., How to Achieve Lightning-Fast A*, in AI Game Programming Wisdom. 2002, Charles River Media.
    • (2002) AI Game Programming Wisdom
    • Higgins, D.1
  • 9
  • 10
    • 0025400088 scopus 로고
    • Real-time heuristic search
    • March
    • Korf, R.E., Real-Time Heuristic Search., Artificial Intelligence, Vol. 42, No. 2-3, March 1990, pp. 189-211.
    • (1990) Artificial Intelligence , vol.42 , Issue.2-3 , pp. 189-211
    • Korf, R.E.1
  • 12
    • 18644375470 scopus 로고    scopus 로고
    • Basic A* pathfinding made simple
    • Charles River Media
    • Matthews, J., Basic A* Pathfinding Made Simple, in AI Game Programming Wisdom. 2002, Charles River Media.
    • (2002) AI Game Programming Wisdom
    • Matthews, J.1
  • 13
    • 0008122555 scopus 로고    scopus 로고
    • A* aesthetic optimizations
    • Charles River Media
    • Rabin, S., A* Aesthetic Optimizations, in Game Programming Gems. 2000, Charles River Media.
    • (2000) Game Programming Gems
    • Rabin, S.1
  • 14
    • 84873389692 scopus 로고    scopus 로고
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  • 15
    • 0003220888 scopus 로고    scopus 로고
    • Steering behaviours for autonomous characters
    • San Jose California
    • Reynolds, C.W. Steering Behaviours For Autonomous Characters. in Game Developers Conference. 1999. San Jose California.
    • (1999) Game Developers Conference
    • Reynolds, C.W.1
  • 19
    • 32144441248 scopus 로고    scopus 로고
    • Tactical path-finding with a*
    • Charles River Media
    • Sterren, W.V.d., Tactical Path-Finding with A*, in Game Programming Gems 3. 2002, Charles River Media.
    • (2002) Game Programming Gems , vol.3
    • Sterren, W.V.D.1
  • 21
    • 80053428808 scopus 로고    scopus 로고
    • A fast approach to navigation meshes
    • Charles River Media
    • White, S. and C. Christensen, A Fast Approach to Navigation Meshes, in Game Programming Gems 3. 2002, Charles River Media.
    • (2002) Game Programming Gems , vol.3
    • White, S.1    Christensen, C.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.