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Volumn , Issue , 2005, Pages
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Realistic agent movement in dynamic game environments
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Author keywords
AI; Computer games; Genetic algorithm; Neural network; Pathfinding
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Indexed keywords
3D GAME ENGINES;
COMPUTER GAME;
DYNAMIC ENVIRONMENTS;
DYNAMIC GAME;
MACHINE LEARNING TECHNIQUES;
NEURAL NETWORKS AND GENETIC ALGORITHMS;
PATH-FINDING ALGORITHMS;
PATHFINDING;
REAL TIME ASPECTS;
TEST BED SYSTEMS;
ARTIFICIAL INTELLIGENCE;
COMPUTER SOFTWARE;
EQUIPMENT TESTING;
GENETIC ALGORITHMS;
HUMAN COMPUTER INTERACTION;
INTERACTIVE COMPUTER GRAPHICS;
NEURAL NETWORKS;
LEARNING SYSTEMS;
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EID: 84873358046
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: None Document Type: Conference Paper |
Times cited : (4)
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References (21)
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