메뉴 건너뛰기




Volumn , Issue , 2005, Pages

Troubling 'games for girls': Notes from the edge of game design

Author keywords

Activism; Game design; Gender; Human factors; Pedagogy; Social issues

Indexed keywords

ACTIVISM; GAME DESIGN; GENDER; PEDAGOGY; SOCIAL ISSUES;

EID: 84873356157     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (17)

References (10)
  • 1
    • 84873362815 scopus 로고    scopus 로고
    • Kids turning to instant messaging
    • 25 Feb
    • Chmielewski, D.C. (25 Feb 2004). "Kids turning to instant messaging." Knight Ridder, (http://www.azcentral.com/families/articles/ 0225faminstantmessage.html.)
    • (2004) Knight Ridder
    • Chmielewski, D.C.1
  • 3
    • 33747654745 scopus 로고    scopus 로고
    • What do women game designers want?
    • 14 Oct
    • Hafner, K. (14 Oct 2004). "What Do Women Game Designers Want?" The New York Times. Technology. P. E1
    • (2004) The New York Times Technology
    • Hafner, K.1
  • 5
    • 0000938419 scopus 로고    scopus 로고
    • 'Complete freedom of movement': Video games as gendered playspace
    • Eds. Justine Cassell and Henry Jenkins. Cambridge: MIT Press
    • Jenkins, Henry. (1998). "'Complete Freedom of Movement': Video Games as Gendered Playspace," In From Barbie to Mortal Kombat: Gender and Computer Games. Eds. Justine Cassell and Henry Jenkins. Cambridge: MIT Press.
    • (1998) From Barbie to Mortal Kombat: Gender and Computer Games
    • Jenkins, H.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.