-
5
-
-
0141802909
-
The nature of pleasure
-
J. A. Bargh and D. K. Apsley (Eds.), American Psychological Association, Washington, DC
-
Frijda, N. H. "The nature of pleasure," in J. A. Bargh and D. K. Apsley (Eds.), Unraveling the Complexities of Social Life: A Festschrift in Honor of Robert B. Zajonc, American Psychological Association, Washington, DC, 2002, pp. 71-94.
-
(2002)
Unraveling the Complexities of Social Life: A Festschrift in Honor of Robert B. Zajonc
, pp. 71-94
-
-
Frijda, N.H.1
-
6
-
-
0002423585
-
Moods, emotions episodes, and emotions
-
M. Lewis and J.M. Haviland-Jones (Eds.), (1st ed.), Guilford Press, New York
-
Frijda, N.H. "Moods, Emotions Episodes, and Emotions," in M. Lewis and J.M. Haviland-Jones (Eds.), Handbook of Emotions (1st ed.), Guilford Press, New York, 1993, pp. 381-403.
-
(1993)
Handbook of Emotions
, pp. 381-403
-
-
Frijda, N.H.1
-
7
-
-
0024003903
-
The laws of emotion
-
Frijda, N.H. "The Laws of Emotion," American Psychologist, vol. 43, no. 5 (1988), pp. 349-358.
-
(1988)
American Psychologist
, vol.43
, Issue.5
, pp. 349-358
-
-
Frijda, N.H.1
-
8
-
-
0001198783
-
Emotion, emotion structure, and action tendency
-
Frijda, N.H. "Emotion, emotion structure, and action tendency," Cognition and Emotion, vol. 1, no. 2 (1987), pp. 115-143.
-
(1987)
Cognition and Emotion
, vol.1
, Issue.2
, pp. 115-143
-
-
Frijda, N.H.1
-
9
-
-
0003893572
-
-
Cambridge University Press, Cambridge
-
Frijda, N.H. The Emotions, Cambridge University Press, Cambridge, 1986.
-
(1986)
The Emotions
-
-
Frijda, N.H.1
-
10
-
-
33746061348
-
Using frustration in the design of adaptive videogames
-
ACM Press
-
Gilleade, K. M., and Dix, A. "Using Frustration in the Design of Adaptive Videogames," Proceedings of ACE 2004, Advances in Computer Entertainment Technology, ACM Press (2004). Available at 〈http:// mixedreality.nus.edu.sg/public/ACE2004.Revisions/SP-4.GILLEADE.KIEL.FRUSTRATION. pdf〉.
-
(2004)
Proceedings of ACE 2004, Advances in Computer Entertainment Technology
-
-
Gilleade, K.M.1
Dix, A.2
-
11
-
-
38749152316
-
A toolkit for exploring affective interface adaptation in videogames
-
LEA, New Jersey
-
Gilleade, K.M., and Allanson, J. "A Toolkit for Exploring Affective Interface Adaptation in Videogames," Proceeding of HCI International 2003, vol. 2, LEA, New Jersey (2003), pp. 370-374. Available at 〈http://info. comp.lancs.ac.uk/publications/Publication-Documents/2003-Gilleade-Videogames. pdf〉.
-
(2003)
Proceeding of HCI International 2003
, vol.2
, pp. 370-374
-
-
Gilleade, K.M.1
Allanson, J.2
-
12
-
-
85083230081
-
Stories for eye, ear, and muscles: Video games, media, and embodied experiences
-
M.J.P. Wolf and B. Perron (Eds.), Routledge, New York
-
Grodal, T. "Stories for Eye, Ear, and Muscles: Video Games, Media, and Embodied Experiences," in M.J.P. Wolf and B. Perron (Eds.), The Video Game Theory Reader, Routledge, New York, 2003, pp.129-155.
-
(2003)
The Video Game Theory Reader
, pp. 129-155
-
-
Grodal, T.1
-
13
-
-
0141600354
-
Video games and the pleasure of control
-
D. Zillmann and P. Vorderer (Eds.), Lawrence Erlbaum Associates, Mahwah, N.J.
-
Grodal, T. "Video Games and the Pleasure of Control," in D. Zillmann and P. Vorderer (Eds.), Media Entertainment: The Psychology of Its Appeal, Lawrence Erlbaum Associates, Mahwah, N.J., 2000, pp. 197-213.
-
(2000)
Media Entertainment: The Psychology of Its Appeal
, pp. 197-213
-
-
Grodal, T.1
-
14
-
-
84873382776
-
Player vs. spectator. game as cinema, FMV, cinematics, and machinima
-
Rotovision, London
-
Hanson, M. "Player vs. Spectator. Game as Cinema, FMV, Cinematics, and Machinima", The End of Celluloid: Film Futures in the Digital Age, Rotovision, London, 2004, pp. 55-67.
-
(2004)
The End of Celluloid: Film Futures in the Digital Age
, pp. 55-67
-
-
Hanson, M.1
-
15
-
-
33646193934
-
Game design as narrative architecture
-
N. Wardrip-Fruin and P. Harrigan (Eds.) MIT Press, Cambridge
-
Jenkins, H. "Game Design as Narrative Architecture," in N. Wardrip-Fruin and P. Harrigan (Eds.) First Person: New Media as Story, Performance, and Game, MIT Press, Cambridge, 2004, pp. 118-130.
-
(2004)
First Person: New Media As Story, Performance, and Game
, pp. 118-130
-
-
Jenkins, H.1
-
16
-
-
0003704999
-
-
Springer Publishing Company Inc., New York
-
Lazarus. R.S., & Folkman, S. Stress, Appraisal and Coping, Springer Publishing Company Inc., New York, 1984.
-
(1984)
Stress, Appraisal and Coping
-
-
Lazarus, R.S.1
Folkman, S.2
-
17
-
-
84873353413
-
-
Lazzaro, N. "Why We Play Games: Four Keys to More Emotion Without Story". Available at 〈http://www.xeodesign.com/whyweplaygames/ xeodesign-whyweplaygames.pdf 〉.
-
-
-
Lazzaro, N.1
-
18
-
-
61049484472
-
Technological pleasure: The performance and narrative of the technology in half-life and other high-tech computer games
-
G. King and T. Krzywinska (Eds.), Wallflower, London
-
Mactavish, A. "Technological Pleasure : The Performance and Narrative of the Technology in Half- Life and Other High-Tech Computer Games", in G. King and T. Krzywinska (Eds.), ScreenPlay. Cinema/videogames/interfaces, Wallflower, London, 2002, pp. 33-49.
-
(2002)
ScreenPlay. Cinema/videogames/interfaces
, pp. 33-49
-
-
MacTavish, A.1
-
19
-
-
84873364648
-
Jeu vidéo et émotions
-
S. Genvo (Ed.), Éditions Mnémos, Paris, to be published in
-
Perron, B. "Jeu vidéo et émotions", in S. Genvo (Ed.), Le game design de jeux vidéo. Approches de l'expression vidéo-ludique, Éditions Mnémos, Paris, to be published in 2005.
-
(2005)
Le Game Design de Jeux Vidéo. Approches de L'expression Vidéo-ludique
-
-
Perron, B.1
-
20
-
-
67650304694
-
Sign of a threat: The effects of warning systems in survival horror games
-
University of Split
-
Perron, B. "Sign of a Threat : The Effects of Warning Systems in Survival Horror Games", COSIGN 2004 Proceedings, University of Split (2004), pp. 132-141. Available at 〈http://www.cosignconference.org/ cosign2004/papers/Perron.pdf〉.
-
(2004)
COSIGN 2004 Proceedings
, pp. 132-141
-
-
Perron, B.1
-
22
-
-
0001126515
-
Appraisal determinants of emotions: Constructing a more accurate and comprehensive theory
-
Roseman, I. J., Antoniou, A. A., & Jose, P. E. "Appraisal determinants of emotions: Constructing a more accurate and comprehensive theory," Cognition and Emotion, vol. 10, no. 3 (1996), pp. 241-277.
-
(1996)
Cognition and Emotion
, vol.10
, Issue.3
, pp. 241-277
-
-
Roseman, I.J.1
Antoniou, A.A.2
Jose, P.E.3
-
24
-
-
84866868333
-
Affective gaming: Measuring emotion through the Gamepad
-
Sykes, J., & Brown, S. "Affective gaming: Measuring emotion through the Gamepad". CHI 2003: New Horizons (2003), pp. 732-733. Available at 〈http://portal.acm.org/citation.cfm?id=765891.765957〉.
-
(2003)
CHI 2003: New Horizons
, pp. 732-733
-
-
Sykes, J.1
Brown, S.2
-
25
-
-
0347339007
-
Emotion, art, and the humanities
-
M. Lewis and J.M. Haviland-Jones (Eds.), (2nd ed.), Guilford Press, New York
-
Tan, E.S. "Emotion, Art, and The Humanities," in M. Lewis and J.M. Haviland-Jones (Eds.), Handbook of Emotions (2nd ed.), Guilford Press, New York, 2000, pp. 116-134.
-
(2000)
Handbook of Emotions
, pp. 116-134
-
-
Tan, E.S.1
-
26
-
-
44949222801
-
Sentiment in film viewing
-
G. Smith and C. Plantinga (Eds.), Johns Hopkins University Press, Baltimore
-
Tan, E.S., and Frijda N. H. "Sentiment in Film Viewing," in G. Smith and C. Plantinga (Eds.), Passionate Views: Film, Cognition and Emotion, Johns Hopkins University Press, Baltimore, 1999, pp. 48-64.
-
(1999)
Passionate Views: Film, Cognition and Emotion
, pp. 48-64
-
-
Tan, E.S.1
Frijda, N.H.2
|