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Volumn , Issue , 2011, Pages

BurgerTime: A proceduralist investigation

Author keywords

Procedural rhetoric; Videogame interpretation

Indexed keywords

GAMEPLAY; PROCEDURAL RHETORIC; VIDEO GAME; VIDEOGAME INTERPRETATION;

EID: 84873335656     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (9)

References (20)
  • 1
    • 84873350722 scopus 로고    scopus 로고
    • Activision. (1981). Kaboom!
    • Activision. (1981). Kaboom!
  • 4
  • 5
    • 84858969376 scopus 로고    scopus 로고
    • Persuasive game: The proceduralist style
    • Retrieved from
    • Bogost, I. (2009). Persuasive Game: The Proceduralist Style. Gamasutra. Retrieved from http://www.gamasutra.com/view/feature/3909/persuasive-games-the-. php.
    • (2009) Gamasutra
    • Bogost, I.1
  • 9
    • 84920667491 scopus 로고    scopus 로고
    • Retrieved from
    • Humble, R. (2007). The Marriage. Retrieved from http://www.rodvik.com/ rodgames/marriage.html.
    • (2007) The Marriage
    • Humble, R.1
  • 10
    • 3042843618 scopus 로고    scopus 로고
    • Lara croft: Feminist icon or cyberbimbo? on the limits of textual analysis
    • Kennedy, H. (2002). Lara Croft: Feminist Icon or Cyberbimbo? On the Limits of Textual Analysis. Game Studies, Volume 2(issue 2).
    • (2002) Game Studies , vol.2 , Issue.2
    • Kennedy, H.1
  • 13
    • 84873399123 scopus 로고    scopus 로고
    • Namco. (1983). Mappy
    • Namco. (1983). Mappy.
  • 14
    • 4544264564 scopus 로고    scopus 로고
    • New York, NA: Arcade Publishing Inc
    • Poole, S. (2000). Trigger Happy (p. 181). New York, NA: Arcade Publishing Inc.
    • (2000) Trigger Happy , pp. 181
    • Poole, S.1
  • 16
    • 84873366505 scopus 로고    scopus 로고
    • Kosmosis - Procedural rhetoric gone wrong (as usual
    • Retrieved from
    • Treanor, M. (2009). Kosmosis - Procedural rhetoric gone wrong (as usual). Expressive Intelligence Studio Blog. Retrieved from http://eis-blog.ucsc.edu/ 2009/07/kosmosisprocedural-rhetoric-gone-wrong-as-usual/.
    • (2009) Expressive Intelligence Studio Blog
    • Treanor, M.1
  • 17
    • 77955161048 scopus 로고    scopus 로고
    • Kaboom! is a Many-Splendored Thing : An interpretation and design methodology for message-driven games using graphical logics
    • Monterey, CA
    • Treanor, M., Mateas, M., & Wardrip-Fruin, N. (2010). Kaboom! is a Many-Splendored Thing : An interpretation and design methodology for message-driven games using graphical logics. Foundations of Digital Games. Monterey, CA.
    • (2010) Foundations of Digital Games
    • Treanor, M.1    Mateas, M.2    Wardrip-Fruin, N.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.