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Volumn 50, Issue , 2006, Pages 7-14

Evaluation of user satisfaction and learnability for outdoor augmented reality gaming

Author keywords

Augmented reality; Enjoyment; Evaluation; Gaming

Indexed keywords

ENJOYMENT; EVALUATION; GAME PLAYING; GAMING; LEARNABILITY; OUTDOOR AUGMENTED REALITY; USER SATISFACTION; USER STUDY;

EID: 84873320732     PISSN: 14451336     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (18)

References (20)
  • 4
    • 14544302999 scopus 로고    scopus 로고
    • Human Pacman: a mobile, wide-area entertainment system based on physical, social, and ubiquitous computing
    • 2004
    • Cheok, A. D., Goh, K. H., Liu, W., Farbiz, F., Fong, S. W., Teo, S. L., Li, Y., and Yang, X. (2004): Human Pacman: a mobile, wide-area entertainment system based on physical, social, and ubiquitous computing. Personal and Ubiquitous Computing, Vol. 8, No. 2, pp 71-81, 2004.
    • (2004) Personal and Ubiquitous Computing , vol.8 , Issue.2 , pp. 71-81
    • Cheok, A.D.1    Goh, K.H.2    Liu, W.3    Farbiz, F.4    Fong, S.W.5    Teo, S.L.6    Li, Y.7    Yang, X.8
  • 7
    • 84873299566 scopus 로고    scopus 로고
    • Entertainment Software Association. 1211 Connecticut Avenue NW, 600 Washington, DC 20036
    • Entertainment Software Association (2004): 2004 Demographics and Usage Data. 1211 Connecticut Avenue NW, #600 Washington, DC 20036.
    • (2004) 2004 Demographics and Usage Data
  • 10
    • 0028714294 scopus 로고
    • A Taxonomy of Mixed Reality Visual Displays. IEICE Trans. Information Systems
    • Milgram, P. and Kishino, F. (1994): A Taxonomy of Mixed Reality Visual Displays. IEICE Trans. Information Systems, Vol. E77-D, No. 12, pp 1321-1329, 1994.
    • (1994) E77-D , vol.12 , pp. 1321-1329
    • Milgram, P.1    Kishino, F.2
  • 11
  • 16
    • 0035503526 scopus 로고    scopus 로고
    • Mixed Reality: Future Dreams Seen at the Border between Real and Virtual Worlds
    • 2001
    • Tamura, H., Yamamoto, H., and Katayama, A. (2001): Mixed Reality: Future Dreams Seen at the Border between Real and Virtual Worlds. IEEE Computer Graphics and Applications, Vol. 21, No. 6, pp 64-70, 2001.
    • (2001) IEEE Computer Graphics and Applications , vol.21 , Issue.6 , pp. 64-70
    • Tamura, H.1    Yamamoto, H.2    Katayama, A.3
  • 20
    • 1542363453 scopus 로고    scopus 로고
    • Real Tournament - mobile contextaware gaming for the next genaration
    • 2004
    • Wu, M., Mitchell, K., McCaffery, D., Finney, J., and Friday, A. (2004): Real Tournament - mobile contextaware gaming for the next genaration. Electronic Library, Vol. 22, No. 1, pp 55-64, 2004.
    • (2004) Electronic Library , vol.22 , Issue.1 , pp. 55-64
    • Wu, M.1    Mitchell, K.2    McCaffery, D.3    Finney, J.4    Friday, A.5


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.