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Volumn 10, Issue , 2012, Pages 334-338
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GameTeen: New tools for evaluating and training emotional regulation strategies
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Author keywords
Emotional regulation; Face tracking; Physiological signals; Serious games; Virtual reality
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Indexed keywords
ADOLESCENT;
ADOLESCENT HEALTH;
ARTICLE;
ECOLOGICAL MOMENTARY ASSESSMENT;
EMOTION;
EMOTION ASSESSMENT;
FACIAL EXPRESSION;
GAME;
HUMAN;
LABORATORY;
MOBILE PHONE;
QUESTIONNAIRE;
VIRTUAL REALITY;
CHILD PSYCHOLOGY;
COMPUTER INTERFACE;
ELECTROCARDIOGRAPHY;
ELECTROENCEPHALOGRAPHY;
FEMALE;
INSTRUMENTATION;
MALE;
RECREATION;
CLINICAL ASSESSMENT TOOL;
EMOTIONALITY;
LEARNING;
SATISFACTION;
ADOLESCENT;
ADOLESCENT PSYCHOLOGY;
CELLULAR PHONE;
ELECTROCARDIOGRAPHY;
ELECTROENCEPHALOGRAPHY;
EMOTIONS;
FACIAL EXPRESSION;
FEMALE;
HUMANS;
MALE;
QUESTIONNAIRES;
USER-COMPUTER INTERFACE;
VIDEO GAMES;
PHYSIOLOGY;
VIRTUAL REALITY;
ASSESSMENT TOOL;
EMOTIONAL REGULATION;
FACE TRACKING;
FACIAL EXPRESSIONS;
PHYSIOLOGICAL SIGNALS;
TWO WAYS;
SERIOUS GAMES;
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EID: 84872040016
PISSN: 15548716
EISSN: None
Source Type: Journal
DOI: None Document Type: Article |
Times cited : (7)
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References (8)
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