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Volumn Part F129026, Issue , 2003, Pages 231-238

Design and evaluation of team work in distributed collaborative virtual environments

Author keywords

Awareness; Collaborative virtual environments; CVE design model; Evaluation; Guidelines; Tele presence

Indexed keywords

SOFTWARE ENGINEERING;

EID: 84871963346     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1008653.1008693     Document Type: Conference Paper
Times cited : (18)

References (25)
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    • Takemura, H.1    Kishino, F.2
  • 10
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    • (1995) IEEE VRAIS , pp. 148-155
    • Broll, W.1
  • 11
    • 84905572472 scopus 로고    scopus 로고
    • Building distributed virtual environments to support collaborative work
    • E. Frecon and A. A. Nou. Building distributed virtual environments to support collaborative work. VRST, pp. 105 - 113, 1998.
    • (1998) VRST , pp. 105-113
    • Frecon, E.1    Nou, A.A.2
  • 12
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    • 0031212852 scopus 로고    scopus 로고
    • Nice: Combining constructionism, narrative and collaboration in a virtual learning environment
    • M. Roussos, A.E. Johnson, J. Leigh, Ch. A. Vasilakis, C.R. Barnes, and T.G. Moher. Nice: Combining constructionism, narrative and collaboration in a virtual learning environment. Computer Graphics, 31(3): 62-63, 1997.
    • (1997) Computer Graphics , vol.31 , Issue.3 , pp. 62-63
    • Roussos, M.1    Johnson, A.E.2    Leigh, J.3    Vasilakis, C.A.4    Barnes, C.R.5    Moher, T.G.6
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    • Moving objects in space: Exploiting proprioception in virtual environment interaction
    • Los Angeles, CA
    • M. Mine, P. Frederick, J. Brooks, and C. Sequin, (1997). Moving objects in space: Exploiting proprioception in virtual environment interaction. Proceedings of SIGGRAPH 97, Los Angeles, CA.
    • (1997) Proceedings of SIGGRAPH , vol.97
    • Mine, M.1    Frederick, P.2    Brooks, J.3    Sequin, C.4
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    • User-centered design and evaluation of a real-time battlefield visualization virtual environment
    • D. Hix, E. Swan II, J. L. Gabbard, M. McGee, J. Durbin, and T. King. User-centered design and evaluation of a real-time battlefield visualization virtual environment. IEEE, pp. 96-103, 1999.
    • (1999) IEEE , pp. 96-103
    • Hix, D.1    Swan, E.2    Gabbard, J.L.3    McGee, M.4    Durbin, J.5    King, T.6


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.