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Volumn , Issue , 2012, Pages 408-417

Digital art, HCI and environmental awareness evaluating play with fire

Author keywords

Digital arts; Environmental awareness; Evaluating interactive art; Evaluation methods; Interactive installation; Real time video; Social responsibility; Sustainability

Indexed keywords

DIGITAL ART; ENVIRONMENTAL AWARENESS; EVALUATION METHODS; INTERACTIVE ARTS; INTERACTIVE INSTALLATIONS; REAL TIME VIDEOS; SOCIAL RESPONSIBILITIES;

EID: 84871582834     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/2399016.2399079     Document Type: Conference Paper
Times cited : (6)

References (30)
  • 6
    • 84871564692 scopus 로고    scopus 로고
    • Perish in beauty? Climate change as cultural demand
    • Transmediale 2009 "Perish in Beauty? Climate Change as Cultural Demand". Festival for Art and Digital Culture, Berlin. http://www. transmediale.de/perish-beauty-climate-change-cultural-demand.
    • (2009) Festival for Art and Digital Culture, Berlin
  • 8
    • 84871562616 scopus 로고    scopus 로고
    • Blurst. Minotaur China Shop. http://blurst.com/minotaur-china-shop/.
    • Minotaur China Shop
  • 16
    • 77957934151 scopus 로고    scopus 로고
    • Blackwell Publishing Ltd, Oxford, ch. 5, Evaluating Art
    • Goldman, A. The Blackwell Guide to Aesthetics. Blackwell Publishing Ltd, Oxford, 2004, ch. 5, Evaluating Art, 93-108.
    • (2004) The Blackwell Guide to Aesthetics , pp. 93-108
    • Goldman, A.1
  • 19
    • 36649009521 scopus 로고    scopus 로고
    • Eco-visualization: Combining art and technology to reduce energy consumption
    • Holmes, T. Eco-visualization: combining art and technology to reduce energy consumption. In Proceedingd of CC '07 (2007).
    • (2007) Proceedingd of CC '07
    • Holmes, T.1
  • 21
    • 0038375619 scopus 로고    scopus 로고
    • Sense and sensibility: Evaluation and interactive art
    • Florida, USA
    • Höök, K., Sengers, P., and Andersson, G. Sense and Sensibility: Evaluation and Interactive Art. In CHI 2003: New Horizons, vol. 5 (Florida, USA, 2003), 241-248.
    • (2003) CHI 2003: New Horizons , vol.5 , pp. 241-248
    • Höök, K.1    Sengers, P.2    Andersson, G.3
  • 23
    • 84871589616 scopus 로고    scopus 로고
    • Paper cut, a video game produced at Studio XX 2008-2009 during "Digital Ludology" intensive workshop series
    • MontrÉal
    • Moore, A. Paper Cut. a video game produced at Studio XX 2008-2009 during "Digital Ludology" intensive workshop series - Artistic Projects Exploring Game Creation with Open Source tools, MontrÉal, 2009.
    • (2009) Artistic Projects Exploring Game Creation with Open Source Tools
    • Moore, A.1
  • 29
    • 33745255765 scopus 로고    scopus 로고
    • Gameflow: A model for evaluating player enjoyment in games
    • July
    • Sweetser, P., and Wyeth, P. GameFlow: A Model for Evaluating Player Enjoyment in Games. ACM Computers in Entertainment 3, 3 (July 2005).
    • (2005) ACM Computers in Entertainment , vol.3 , Issue.3
    • Sweetser, P.1    Wyeth, P.2
  • 30
    • 84871539438 scopus 로고    scopus 로고
    • Funky forest
    • Watson, T., and Gobeille, E. Funky Forest. Installation, 2007. http://www.theowatson.com/site-docs/work.php?id=41.
    • (2007) Installation
    • Watson, T.1    Gobeille, E.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.