메뉴 건너뛰기




Volumn , Issue , 2007, Pages

Ray-triangle intersection algorithm for modern CPU architectures

Author keywords

Pl cker test; Ray triangle intersection; SIMD

Indexed keywords

CPU ARCHITECTURE; HYBRID TESTS; INTERSECTION ALGORITHMS; INTERSECTION POINTS; INTERSECTION TEST; MEMORY EFFICIENT; SIMD; SIMD INSTRUCTIONS;

EID: 84871331660     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (35)

References (14)
  • 3
    • 0035801144 scopus 로고    scopus 로고
    • Interactive rendering with coherent ray tracing
    • (Proceedings of Eurographics 2001)
    • I. Wald, C. Benthin, M. Wagner, and P. Slusallek, "Interactive Rendering with Coherent Ray Tracing". Computer Graphics Forum, v.20 n.3, pp. 53-164, 2001. (Proceedings of Eurographics 2001).
    • (2001) Computer Graphics Forum , vol.20 , Issue.3 , pp. 53-164
    • Wald, I.1    Benthin, C.2    Wagner, M.3    Slusallek, P.4
  • 7
    • 24944568826 scopus 로고
    • Improved ray tagging for voxel-based ray tracing
    • Academic Press
    • D. Kirk and J. Arvo, "Improved Ray Tagging For Voxel-Based Ray Tracing". In Graphics Gems II, pp. 264-266. Academic Press, 1991.
    • (1991) Graphics Gems II , pp. 264-266
    • Kirk, D.1    Arvo, J.2
  • 8
    • 33646020305 scopus 로고
    • Ray-triangle intersection with barycentric coordinates
    • edited by Eric Haines, v l.1, n. 11, November 4
    • J. Arenberg, "Ray-Triangle Intersection with Barycentric Coordinates", in Ray Tracing News, edited by Eric Haines, v l.1, n. 11, November 4, 1988. http://www.acm.org/tog/resources/RTNews/
    • (1988) Ray Tracing News
    • Arenberg, J.1
  • 9
    • 84944057155 scopus 로고
    • An efficient ray-polygon intersection
    • edited by Andrew S. Glassner-Academic Press Inc.
    • D. Badouel, "An Efficient Ray-Polygon Intersection" in Graphics Gems - edited by Andrew S. Glassner-Academic Press Inc., 1990, pp. 390-393.
    • (1990) Graphics Gems , pp. 390-393
    • Badouel, D.1
  • 10
    • 0002196757 scopus 로고
    • Point in polygon strategies
    • edited by Paul S. Heckbert, AP Professional
    • E. Haines, "Point in Polygon Strategies", in Graphics Gems IV edited by Paul S. Heckbert, AP Professional, 1994, pp.24-46.
    • (1994) Graphics Gems IV , pp. 24-46
    • Haines, E.1
  • 11
    • 33744965125 scopus 로고    scopus 로고
    • Plücker coordinate tutorial
    • K. Shoemake. "Plücker Coordinate Tutorial". In Ray Tracing News, 1998. http://www.acm.org/tog/resources/RTNews/html/rtnv11n1.html.
    • (1998) Ray Tracing News
    • Shoemake, K.1
  • 12
    • 0026886061 scopus 로고    scopus 로고
    • Computing the antipenumbra of an area light source
    • S.J. Teller. "Computing the Antipenumbra of an Area Light Source", Computer Graphics'92, 26(2).
    • Computer Graphics'92 , vol.26 , Issue.2
    • Teller, S.J.1
  • 13
    • 34548076657 scopus 로고    scopus 로고
    • Faster ray tracing with SIMD shaft culling
    • Max-Planck-Institut für Informatik, Saarbrücken, Germany
    • K. Dmitriev, V. Havran, and H.-P. Seidel, "Faster Ray Tracing with SIMD Shaft Culling". Research Report MPI-I-2004-4-006, Max-Planck-Institut für Informatik, Saarbrücken, Germany.
    • Research Report MPI-I-2004-4-006
    • Dmitriev, K.1    Havran, V.2    Seidel, H.-P.3
  • 14
    • 0001773799 scopus 로고    scopus 로고
    • Fast, minimum storage ray-triangle intersection
    • T. Möller, B. Trumbore, "Fast, minimum storage ray-triangle intersection", Journal of Graphics Tools, v.2 n.1, pp.2128, 1997.
    • (1997) Journal of Graphics Tools , vol.2 , Issue.1 , pp. 2128
    • Möller, T.1    Trumbore, B.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.