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Volumn , Issue , 2001, Pages 479-480

Design and implementation of an educational technology for a historic home

Author keywords

Education; Field trip; Goal based learning; Historic home; History; Interactive; Middle school; Technology

Indexed keywords

FIELD TRIPS; GOAL-BASED LEARNING; HISTORIC HOME; INTERACTIVE; MIDDLE SCHOOL;

EID: 84869421351     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/634067.634341     Document Type: Conference Paper
Times cited : (2)

References (4)
  • 1
    • 85009574103 scopus 로고    scopus 로고
    • Educafion.au Website
    • Kearsley, G. "Learning with Software." educafion.au website, http://www.educationau.edu.au/archives/cp/1996.
    • (1996) Learning with Software
    • Kearsley, G.1
  • 2
    • 0028121958 scopus 로고
    • Enhancing the explanatory power of usability heuristics
    • Addison Wesley/ACM/SIGCHI
    • Nielsen, J. "Enhancing the Explanatory Power of Usability Heuristics." CHI 94 Proceedings, Addison Wesley/ACM/SIGCHI (1994), pp. 152-158.
    • (1994) CHI 94 Proceedings , pp. 152-158
    • Nielsen, J.1
  • 3
    • 0004201412 scopus 로고    scopus 로고
    • Reading, Massachusetts: Addison-Wesley
    • Raskin, J. The Humane Interface. Reading, Massachusetts: Addison-Wesley, 2000.
    • (2000) The Humane Interface
    • Raskin, J.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.