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Volumn , Issue , 1998, Pages 367-368

Tigrito: A High-Affect Virtual Toy

Author keywords

agent; autonomous; avatar; believability; Interactive

Indexed keywords

AUTONOMOUS AGENTS; INTERACTIVE COMPUTER GRAPHICS;

EID: 84869384444     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/286498.286831     Document Type: Conference Paper
Times cited : (7)

References (7)
  • 1
    • 0028477517 scopus 로고
    • The role of emotion in believable agents
    • Bates, J. The role of emotion in believable agents. Communications of the ACM, 1994.
    • (1994) Communications of the ACM
    • Bates, J.1
  • 2
    • 0003581754 scopus 로고
    • What's an agent, anyway?: A sociological case study
    • 01, Agents Group, MIT Media Laboratory, Massachusetts Institute of Technology
    • Foner, L. What's an agent, anyway?: A sociological case study. Agents Memo 93-01, Agents Group, MIT Media Laboratory, Massachusetts Institute of Technology, 1993.
    • (1993) Agents Memo 93
    • Foner, L.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.